Hello again,
It's a few weeks later and we've got a new build ready in the Beta branch (which you can access easily).
There are a lot of small things in this build: Vehicle controls have received a lot of love. Planes are easier to fly and aim. Tanks are easier to control and aim. Cars feel smoother. We also fixed a lot of keyboard control issues, the cars and tanks should be much more responsive now. And overall it's more consistent throughout (it was a bit of an inconsistent mess so far). Now: left stick move/aim, right stick (optional) camera control.
Still, we have room to improve and we'd love to hear your feedback on this. In particular we are experimenting with single stick control for the tanks, the dual stick move base, aim turret feels too complicated for the type of arcade game we are making. But we are undecided on a direction. Tell us what you think.
Also In The Beta

- More VR button mappings options and nicer UI
- A height toggle to make the game more friendly to people sitting (or small children!)
- Basic localization system. We're still mapping a lot of the language strings, but if you want to help us translate the game to your favorite language, join us here.
- Bug fixes galore. Too many to enumerate.
We're still experimenting in-house at what update frequency we want to proceed. Right now we're currently aiming for 3 week cycles (2 weeks new stuff, one week test and polish).
Also, the office is closed next week (Gamescom and/or holidays) so the next update is ~4 weeks away instead of the usual 3. We're roughly planning to work on improving the AI and NPCs and continuing to improve the various game modes (single player and multiplayer) but we're also listening to your feedback, so don't be shy. And you can always follow our latest plans on our roadmap.
