Hey Everyone,
We have a smaller follow up update today fixing various minor issues and improving various aspects after the big update 53 earlier this week. We had a number of performance issues, minor visual bugs, and other issues that came up after such a big update, but we are now well on our way to having a nicely polished build.
Please keep in mind that the current look of NPCs is still very WIP. We`ll have a second followup update next week, that will finally get NPCs to look great. They`ll also start wearing gear - like weapons, hats e.t.c
Meanwhile work continues on adding new Prologue with waking up aboard a generation spaceship and making your way to the first playable planet. We are expecting this update to be ready towards end of the month - though looks like it will be the 56th update by numbering.
Now lets take a look at what today`s Update 54 includes:
Fixes & Additions
- Enabled Mechs in the game world again - should be working problem free now
- Added more variations of hair colours and other details for NPCs. More changes are coming soon that will greatly improve how the NPCs look
- Disabled major lagspike and possible a freeze when changing Visual Options presets
- Fixed all the performance issues created with the last update
- Performance improvement of about 10-15 FPS on average
- Improved the look of grass
- Default brightness increased for brighter nighttime and daytime environments
- Fixed various issues when reloading weapons
- Fixed major visual bug when reloading weapons in FPS mode
- Fixed issues with 5th and 6th passenger sit in space vehicles bugging out
- Improved the look of different eye colours with larger colored iris
- Pressing F with container open will now again loot all and close the container
- Fixed very rare issue that would not allow some players to load the game
- Various stability fixes for the main menu
