Hey Everyone,
We would like to apologize for several daily updates over the past few days. With 3Gbs download for each update, this has been overwhelming to players with limited internet connections.
Now that we are finally done with all the critical fixes, we can switch to weekly updates, and today`s update fixes the last of game breaking issues.
We will continue with the massive 37th update within a week, this update will include major changes to the planet graphics, style, and huge leap forward in performance. Sorry for a bit of a delay with this update - but it needs some extra polish, and well - we do need to give our playerbase a break from large daily downloads.
Meanwhile, lets look at the fixes in today`s Update 36:
Fixes and Additions
- Default view in-game in all instances switched to TPS, can still access FPS view by pressing T key
- Fixed major bug where logging out while on a vehicle would cause you to loose the vehicle
- Fixed bug with logging out on a vehicle causing you to be at different location
- Fixed issue with AI units not showing when on a vehicle on SQL Hosted server
- A lot of improvements to AI units showing while riding a fast-moving vehicle
- Draw-distance visual improvement (need to reset Visual Options for this to take effect)
- Fixed issues with game world looking extremely bad on all but Very High graphical settings
- Improved the look of Nav Point - smaller and more stylized
- Improved Russian Translation of the game
- Fixed Mechs not doing any damage to the player
- Fixed a dupe with building components sometimes being added twice to inventory
- Fixed being unable to move on space stations
- Fixed extremely weird gravity while on NOX moon
- Various improvements to the distance fog on the planet
- Fixed the strong white fog being there when approaching planet surface all the time
- Fixed bug with refuelling vehicle not remembering how much fuel was added on relog
