Hey Everyone,
And we continue with another important update today, with a few critical fixes and some new features. With this update you can finally log out while in a moving space and ground vehicle and be back inside once you log back in. This fixes all the issues with getting stuck under a vehicle or in space.
We have also fully fixed and polished repair hammer, so you can finally repair your base now. Keep in mind that some building blocks like ceiling, foundation and landing pads can`t be fixed yet, but this will be fixed by Monday.
We also started on the big performance update, and are working towards eradicating all the performance problems by Monday.
As always, thanks for your support, and we can finally say we are back on track after the bad month we had with so many things being broken due to huge back-end updates we had to do.
And so lets take a look at Update # 23:
Major Additions and Critical Fixes
- Repair hammer now fully works, restoring 10% health per hit
- Fixed Territory Hubs resetting all progress on reload
- Hopefully fixed all issues with vehicles sometimes disappearing
- Rewrote respawning back in a vehicle, player will never be left in space or stuck again
- Player will spawn inside the space vehicle when logging out or crashing
- Fixed for outlaw rewards not being granted
- Claim laser beams are now seen from afar and look much better
- First part of performance improvements across the board – performance will be finally fixed in the next update
Fixes and Additions
- Implemented the physics material system to bullet and melee hits
- Buildings and stations with full hitpoints no longer show hitpoints bar
- Fixed an issue where repairing a component could damage it instead of repairing
- Stopped blood FX playing on certain components when repairing or damaging them
- Fix for repairing health going over max health amount
- Mech when hit now show damage FX instead of blood FX
- Some fixes to bullet collision detection
- Bullets no longer interact with each other
- Fixed lag spike when Mechs fire machine guys
- Optimized NPC collision detection.
- NPCs that walk around will now also stop sometime and then resume walking
- Fluid NPC animation transitions for NPC when they stop and resume walking.
