Hello hackers!
I hope you are having fun trying the new solo mode!
You know, this solo mode has changed our lives as game developers to a point you cannot fathom. When you have the great idea to create a studio dedicated to making co-op games, you don't necessarily anticipate that, in your daily life, you'll have to test the co-op features you are developing...alone.
For the last 2 years, not a single day has passed without one of us loudly dropping a controller on the ground while testing the game. But with the solo mode, these days are gone! No more clumsy attempts to switch controllers at light speed and a significantly reduced budget dedicated to gamepad replacements (hopefully!). That's something!
Now let's talk about the update!
This one is improving the solo experience and also debugging some general features.
2018-01-16 Changelist - Early Access version v0.17.1f1
- When one character is activating a co-op game point, it will be activated as well if the other is already at the meeting point.
- Controls with mouse have been improved: there are no more latency issues when switching role while playing the agent
- The animated split-screen effect when changing view effect is now smoother
- There is now help texts for the switch role controls.
- In the lobby, the small blue arrow shown to select the mission with a 2nd player, is not displayed anymore.
- FIX: There is now only one Start button in skill selection menu.
- FIX: You cannot use active skill of the character you are not controlling
- FIX: You can use the arrows on the keyboard to control 2nd character alarm minigame (wires).
- The End level minigame (boss takedown and data scavenge) is more user-friendly: no need to switch role to finish the other character sequence.
General
- The difficulty of the level is displayed during the mission.
- FIX: fixed some infinite connections
- FIX: fixed progression of characters
- FIX: Issues when playing online and switching roles (ex: better controls with mouse)
- FIX: In maps #00111EC0 #1121984 the data are now correctly looted
- FIX: When holding use while interacting with a firewall or a radar with the agent, there is no more confusing a loading bar for 0.5s on the panel.
- FIX: the blocking situation were doors couldn't be hacked and opened if there have been a trapped room just before is fixed.
- FIX: Lighting of the map #1234567 has been improved.
Interface
- Lighting and graphics optimization.
- FIX: The countdown when launching agame now ends at 5, 4, 3, 2, 1, every time.
- FIX: Some keys were considered as menu input when adding a name in the friendslist.
- FIX: Lighting of the characters in menus have been balanced.
- FIX: The seed number of the levels weren't properly displayed. That's it for today guys!If you haven't tried the solo yet, we made a small video to explain the controls. And if you have try it, let us know what you think about it on ! Discord. See you!
