What are RED SITES?
Red Sites are mission sites where all Strain spawn with a shared set of enhancements.
Red Sites are randomly assigned "threat%" value from 0%-100%, which in turn influences different parameters and unique traits for Strain spawned on the site, with 0% meaning no enhancements to Strain on site. A bonus ® reward, proportionate to the "threat%" faced, is awarded on completion of all objectives. For those of you who hate milk runs and retrievals, this is the answer.
A 'threat analysis' pane will appear on the Mission Select screen itself when you select a site with Red Site status.
Example of Red Sites are those that involve purely sweeping an area of Strain/Strain Structures. Mission 1, R-Block, is one such example.
These selected missions (over half the playable missions in Strain Tactics!) turn into Red Sites after visiting it ONCE. With every subsequent inter-mission visit to the Mission Select screen, the random "threat%" generator re-rolls, meaning an infinite variety of increasingly diffcult challenges await the most daring of Commanders.
Colonist Artillery
A further enhancement of an old friend, the Colonist, now introduces an infecting ranged attack. Its slow turn rate and sub-rifle range is the only thing that helps a CQC team to engage with the Colonist and even dodge its spit, as it also does not retreat. Shields, Smoke, Fearsmoke or just stun-locking it with a torrent of firepower works wonders, or just outrange it.
Balance Tweaks
-Pilot has reduced capability with ranged weapons.
-FCS now has 150% dmg modifier (200% previously).
-Neo Brigandine Cape has knockback resistance (addressed thru bugfix)
-Tactical Dirty Bomb's map-wide 'after effect' no longer reduces damage dealt.
-Fearsmoke, Colonist / Spawner 'smoke puff' all block line of sight and reduces movement speed.
Bug Fixes
-Knockback modifiers work consistently now
Additional Notes
- 'C' key shortcut for Dock added
- Only Re-Clicking a unit's portrait or hotkey will proc the camera autofocus.