NEW Grenade system!
So after ruminating over a forum discussion with player Aminus Tek last week, and getting a sudden flash of inspiration over the weekend about how to potentially implement this-- I'm happy to present one that I think works, looks and feels hopefully better than the one that came before!
-grenades now pass over low-obstacles
-grenade physics overhaul, no longer have linear drag (where previously they were 'rolled') and have redone 'rebound' and friction factors to accomodate throwing around corners better.
-grenades also have a new animation where they are seemingly lobbed 'upwards', and at their largest size/highest point -- that is the visual indicator of their fuse at halfway point.
-grenades move at constant velocity, and some like the gunstrike marker have retweaked velocities and revisited fuse-times.
-lastly, grenades still catch onto units.
exploit fixes
-Accessing an unclosed home-base store via 'locker-hack' and going on a mission, then being able to access said home-base store should no longer work.
Unit stats bugfixes
-All units stats with gear should display properly in all cryovats now