Overwatch system update
-Overwatch now acts more like Force-Fire where the unit will pivot about the designated overwatch 'point'. Own those corners!
Grenade physics update
-All grenades now throw to the same distance
-Fuse times have not been changed
-Tweaks and changes to animation as well as friction and "bounciness"
UI Bugfixes
-Detection Range bar for unit info in Cryovats now fixed
FX Bugfixes
-burstpistol shellcasings emit from correct position
Extra UI options
-"Toggle Hold [LMB] to pickup" now added
Other patchnotes
-Units should now reset a ranged weapon's melee state after a melee engagement and no threats are in sight.
-Deployable item breaking bug (claymores and static style deployables) hotfix applied
-The convergence rate of multiple paths (when multiple units are drag-pathed) has been reduced. You still have to drag relatively quickly to ensure parallel as possible paths are generated. (Or theres always hold[RMB] for that)