"sticky" trees fix
In an impressive display of brute-force testing, Jeff has seemingly found a solution for units getting stuck on tree-like colliders. Let us know if they continue to be an issue!
Faster 12.5mm reloading
It should take ~3secs on from initial click-and-hold to full topup for the 12.5mm cannon. The single round loading is obviously still in effect, and operates around a clearer 'acceleration' model that allows 100 rounds to be controlled-loaded over ~2sec before kicking into overdrive for the last ~1sec and cramming the ammo into the Wpn Bay. I trust this works better now for all minigun-crazy commanders! Thanks again for your continued feedback~
Other fixes
-Blue Berets should now display their melee bonus status more consistently
-Outpost 826/Homebase helicamera constraints now widened to allow reticle to aim at the edge of map at minimum zoom levels