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UI and Controls Update

The team has been hard at work addressing concerns regarding the UIUX, specifically the 'drag-only' control system that is the heart of Strain Tactics being...well, kind of a drag for some traditionalists, and as such, we have now implemented a contextual one-click control scheme IN ADDITION to what is already present, one that hopefully operates seamlessly alongside the former and even expands on utility!

We sincerely hope this provides a greater level of engagement with the game for existing players. Do let us know on the boards!

Controls: Movement & Interaction

-Mouse-over now highlights items and allows previewing of size (before committing to a pickup)

-When hovering over an item, Right-Click now ALSO initiates an instant pickup command.

- Right-Click now initiates an "instant converge" so that any units selected will instantly path towards the destination, with just enough space between them that they do not overlap.

- RMB Hold-and-Release now initiates a "parallel/ formation move" so any units selected will instantly path towards a destination, arriving in the same formation as they left, barring terrain obstacles. Now, you can comb an area even easier than before and execute a perfect "Syndicate-sweep force-fire" as you march on!

UI

-UI Scaling complaints have been addressed for those of you using larger displays and the Scanner has now been brought in-line with the Tactical pane so you may now use both concurrently. As always, we have left the option to toggle panes so you may better control your UI coverage.

-UI Scaling also takes into consideration our Touch-Screen customers. A bug regarding "double-tap to select all units on screen" has been found and is currently being looked into on Surface Pro series.

Shop Functionality

-Locker, Shops' pane scaling now allows for more visible/usable slots.