
Dear Legends of Ellaria players,
In the past few weeks, we've made important optimizations to our game engine, as well as tweaks and fixes from discussions and bug reports.
These changes are a part of a long-awaited expansion of our gameplay engine, which will allow us to integrate the new quest systems and remaining features.

The first thing we focused on was to reduce texture and memory size. For that end, we've implemented a new system that loads textures in memory depending on where you are.
Another thing we've fixed is the pathfinding and movement logics. The citizens were colliding with some objects on their way to places, and enemies were jumping on top of each other when fighting in large formations. We've fixed these issues and also fixed followers and movement issues in small spaces.
As a bonus, we've also improved the combat animations and tweaked some elements of the combat, both for small and large battles.

In addition, we've changed much of our sky rendering, which improved the speed and also shows better clouds and skies.
Its been a busy month, as we went over multiple areas of LoE and reduced multiple overloads that were causing sudden frame rate drops, such as in combat or in cities. We also collected bug reports and fixed multiple bugs in management, logics, graphics and more. We'll continue to improve LoE as we go. Thank you for your help and for all the bug reports!
Mar 29, 2020 - Version 0.6.17.01 Contains
Optimizations
- Reduced required RAM and Texture memory by 50% - 80%
- Improved Outdoor Framerate +30%
- Improved RTS Framerate x2
- Improved large battle Framerate x2
- Improved NPC generation speed x2
- Removed multiple sudden framerate drops
Tweaks and overhauls
- Improved combat animations and combo sequences
- Improved combat AI
- overhauled pathfinding, followers and combat movement
- overhauled sky rendering and looks
- Moved the RTS build menu to the left
Fixes
- "Not enough resources" was not appearing in the world view when trying to buy a building
- Market and other structures were not visible after build
- crystals in caves were blinking
- Fixed multiple issues where canceling a building doesn't return the resources
- Fixed multiple issues with Boar, Cave crawler and NPC animations
- Fixed multiple pathfinding issues
- Fixed some rain and wetness issues
- Fixed lighting issues in city buildings
- Fixed NPC behavior and mismatch animations in city
- Fixed unknown buildings appear on empty maps
- Fixed some invisible colliders
Mar 30, 2020 - Version 0.6.17.02 Changes
- Fixed a crash when entering an outdoor map
- Fixed building positions were changing after load
- Fixed no unarmed damage
- Randomized NPC attack movements
Apr 15, 2020 - Version 0.6.17.03 Changes
- Fixed several crash issues and memory handling
- Fixed several issues with NPC's pathfinding
- Fixed RTS menu corrupted graphics
- Fixed RTS "main menu" button doesn't work
- Fixed pressing the world view button during inventory causes logical issues
- Fixed mage light not disappearing
- Fixed flare effect not appearing for magic and portal effects
- Fixed under-construction building is sometimes invisible
- Fixed information text appears over the inventory window
- Fixed weapons sometimes have a wrong or negative damage stat
- Fixed quiver doesn't disappear or doesn't appear
- Fixed multiple projectile explosion and sound issues
- Fixed multiple citizen behavior and work in the city
- Fixed citizen are missing shoes in certain situations
- Fixed citizen held torch scaling and graphics
- Improved citizen held items, animations and work hours
- Improved building work areas and construction phases
Apr 16, 2020 - Version 0.6.17.04 Changes
- Fixed floating vegetation over roads
