A new version of Freefall is now live! Technical Update 3 focuses almost exclusively on the game's underlying engine and build system. Countless changes have been made to these areas - far too many to list here - and you can read about these changes in more detail in the following announcement.
http://steamcommunity.com/games/620280/announcements/detail/1477601466712899271
Most of the changes this month are described in the above announcement, but here's a list of the notable changes to the game itself.
- A realistic lighting model has been added to the game. This is disabled by default, but can be tuned from 0-100% in Options -> Graphics -> Lighting Realism.
- A new graphics option, Specularity, has been added to accompany Lighting Realism. This option affects how shiny the game world looks, and only takes effect when Lighting Realism is turned on.
- Very minor performance improvements and a couple of bug fixes.
Most of the tedious work on the game engine is complete, but there's still some other stuff required before I can put more effort into the game itself. However, I should be able to get a bunch of game-related changes done by next month - a lot more than this month, for sure.
