Hello all Rich here, I thought I would get in touch and give you all an update on our current development situation with Gunsmith. As off last week I am happy to announce we have gone past 10,000 copies sold! A small number compared to other games but for us it’s a great milestone so thank you so much for having your faith in our Early Access journey! This has given us at least 6 months of clear financial runway to continue development. Things are going well and today we are having our first sale! So if you want to hop in now is the time! I want to just lay out a road map for anyone that is wondering what’s going on and where we have been.
Over the last 2 months we have basically taken some time out to recuperate from a hard year of solid dev and design the next phase of the game. We are now working on the game again full time and we will hopefully be dropping some massive content updates in future months. Our goal is to have a pretty huge update coming your way in about 8 weeks time so around 20th October we will be trying to hit that date with a massive update. We are going to be pushing fixes and some small additions to the game but I think our October drop will be a big one.
We are adding a tonne of new features, I doubt they will all be ready for October as they are massive, but we will find a good middle ground. Here are some things we are working on;
More weapons to produce such as SMG’s AR’s and MG’s.
Armour such as Kevlar and military helmets.
Scopes of all sorts and variants.
Small explosives such as grenades, c4, flash bangs, smokes etc.
STAFF
We are looking introducing staff to the game, I doubt this will be in the October update so please don’t lock that in but it is for sure on our list to introduce to the game. We want you to be able to hire staff and run the factory in a way where for example when the boxes get to the end of the line a member of staff takes that and packs it in the warehouse. We also want to add a trust element and a security feature.
MACHINES
Machines are going to get a break down mechanism and a heat mechanic so if you place loads of hot machines together there is a risk of fire.
MANAGEMENT
With all these new features we need to design a way of making sure the micromanagement doesn’t get really heavy and make the game a pain to play. So when you expand your operations into new factories/bigger parts of the current factory you can assign a manager to take care of the factory.
DISTRIBUTION
We are working on a global distribution map with more clients and countries to send arms to We want you to eventually be able to plan the route the arms will take and where the client is picking them up from.
MORE STUFF
That’s just a few things but in general we are working on making the user interface much better and more streamlined. Now that we have a tonne of feedback from you all and we have played the game a tonne we can see there are some really dead areas in the UI or areas with really no player value so we are looking into improving that stuff.
We have implemented a feature just like the hoover tool which allows you to see the state of items. This is nearly done and were hoping to roll that all out soon.
Phew, that’s a lot, there is even more planned, but this is just a small taster as to what we have in mind.
We’re not sure how much will make it into the October update but we are hoping that a decent amount of the above will.
Thanks again and see you soon!
Rich
