
Hello all, well what a crazy launch! Thank you all for your support on the game. So many of you seem to be really enjoying it! We have taken on board some concerns and some bugs so we have made some changes and are putting them in the beta section tonight. If all goes well we will make it official tomorrow!
List below!
Gunsmith Changelog V0.0.0.24
Improved the performance and FPS impact overall and especially with bullets. Framerate and performance should be much better than it was before. Even more improvements and tweaks will come soon.
Performed a round of tweaks and balancing to the costs and prices of our multitude crafting recipes, especially Bullets to make their profit margin more balanced.
Changed the Market to not reset the quantity after buying or selling.
Changed the Market to have a maximum buy and sell quantity of 50k instead of the previous 10k.
Added a red material to the locked placing sections of the warehouse. The area flashes red when the players hovers the ghost placer over the area as to notify them the area is locked.
Added the display of the Crafting speed of machines alongside their Output speed and reworked that part of the UI.
Bug fixes:
Fixed a bug where Dispensers didn’t properly update their internal quantity, resulting in them stopping.
Fixed a bug with the default placement of Power Utilities. It wasn’t possible to place them where they originally were.
Fixed a bug with the Rack stacking 6 where it had the wrong prerequisite setup. Now Tier 6 requires Tier 5.
Fixed a bug in the Cookbook where the .45 ACP tree had Primed setup instead of the Topper.
Fixed a couple spelling errors in the Tutorial.
Fixed a bug with the collision of the Plastic Former where it wasn’t possible to place it flush with other machine or the Dispenser on one of its sides.
Improved the stocking code of the End of Line and the Recycling bin, they should perform better and not miss items anymore.
Fixed a bug with the collision of the Bullet Puncher where placing a belt too close under the output caused collision issues with the bullets.
Fixed a bug with the Detailed Order panel where the fulfillment notification image after fulfilling an order didn’t get hidden properly, which made it impossible to click what is under it.
Fixed a bug with the collision of the Merger where feeding it items too close to the side made them fall before going inside of it. Now the Merger properly centers and moves items.