Right now we are finishing our works with planned upcoming Patch. Which will be live around 19:00 UTC for Windows following again by mac and linux within next few hours.
Patch contains these solved identified issues:
- the biggest rotunda had a missing wall above entry
- all rotundas doors now open more (70° -> 85°)
- small changes on rotundas (fixed one broken brick, moved altar, doorstep)
- restarting world also remove units
- when building bigger block in touch with a floor. It also transformed built block into the floor.
- one of the torches used 2 lights instead of 1
- if you loaded marshal with gloves it changed marshals body armor, also could crash
- Candle fire animation will now cycle correctly.
- Optimized fire particles on Distance
- Fire, boats and units now using way lighter system to update their state.
- Faster block building (around 20%) by preloading.
- Fixed a bug which prevented to remove placed objects.
- soldiers are removed when restarting world correctly.
Aside solved issues patch also comes with few new features:
- building block pooling - faster load & lesser lag after build (around 20%)
- a better camera movement and rotation interpolations for smoother movement.
- 9 new Bridge blocks
- 8 new blocks in strong ramparts
