The most notable feature of this update is a brand new character model for players and bots. It looks much better.
This character is much better animated than the old one as well, and is able to handle crouched/prone stances gracefully. The inclusion of a "real" character model required a whole lot of code changes, as (third person) hands and heads are no longer their own objects. This shouldn't make too much of a difference to gameplay.
Rather than trying to glue a wingsuit to the space armor, I've given it something I'm calling a "holosail". When active the holosail appears as a transparent plane attached to your hands/head, like this:
It is visible in both first and third person and gives a pretty good visual indicator for gliding, at least when gliding backwards. Most of the time it should be behind you.
The smart scope has been upgraded as well:
Resolution has been greatly improved and a small red dot has been added to the center for better accuracy. The reticle is now much more visible against bright backgrounds. I also fixed the contrast in the scope, which was extremely weird before.
The bad concrete and stone textures I've been using everywhere have been replaced with much prettier ones:
These look decent both from a distance and close up, and scale correctly regardless of the object size. No more weird stretched textures!
New Player Options
This update adds 4 new player options:
- Primary Color
- Secondary Color
- Lights Color
- Smart Scope Opacity
The color options change the colors of your player. In team games, your primary color will be replaced by your team color.
Smart scope opacity can be set between 5% and 100%, depending on user preference.