The primary reason for this update is to fix an issue some people have been having where the game runs forever but never starts. It appears to have been caused by a very deep rooted bug in how Unreal Engine loads up assets. As such I am unable to truly fix the issue at this time, but I have managed to figure out a workaround for folks that have been affected. It does have a few side effects, however:
- Thumbnails are no longer visible for custom maps
- Existing custom maps may now fail to load.
If you are creating a custom map and it does fail to load, try disabling the Event Driven Loader in the project settings. Also talk to me about it, I'll probably be able to help.
New Weapon
This update also includes a new weapon, the energy shield. This is a hand mounted shield that is activated with the trigger. It can be activated for 10 seconds (total) and is capable of taking ~70 points of damage before breaking. It heals at the same rate as player shields.
It's a bit premature at the moment, as I'm rushing this update to fix the bug, but it is in the game and it does technically work. It's got a few known issues:
- Some effects are missing, and the ones that are there may not spawn correctly in multiplayer
- Rotation is wrong when spawned directly into a player's hand To fix this you just have to drop it and pick it up again.
- No lag compensation in multiplayer, which may create a discrepancy between which shots appear to be blocked
All these things will be fixed in the next update. For the time being, it's there if you want to play with it.