
Developer Comment:
It would NOT be advisable to use old saves on this build, pre 0.2.28.4a and to delete any files stored in the save directory regarding key bindings and game saves.
0.2.28.4 is only a small patch as it has alot of footwork done for 0.2.29.0a that will be available around Friday 21st August 2020, with unlockable Trystan character, new infected AI mechanics, Player stats, Stealth takedowns, hand to hand combat and more. If you would like to test out 0.2.29.0a please use the betas tab to switch to the "Staging Branch".
Items
:NEW: Non-purchased ATV/Quad Bikes now have a 50% chance of spawning required parts and 10% chance of spawning with a full fuel tank.
:NEW: ATV/Quad Bike can now be customised at Orling’s and Sons repair shop at Backwater Beacon
:NEW: ATV/Quad Bike will now show on map and compass
:NEW: ATV/Quad Bike can now be purchased from Liam Orling for $1500. Comes with a full tank of fuel and new engine parts.
:NEW: Horse prices have increased to $5000
:NEW: All jackets can now be repaired using Twine, Sewing Kit and other resources.
:NEW: Increased the amount of Condition lost when firing firearms.
Environment
:NEW: Backpack changed for lower tier at skeleton location
:NEW: Minefield added around survivour camp
:NEW: New pathway added around survivour camp
Bug Fixes
:FIXED: Fixed issue where quest objectives would not update if on a quad or a horse.
:FIXED: Fixed notice board quests being successfully completed, but subsequent quests not completing.
:FIXED: Fixed essential NPCs being killed by using a Molotov Cocktail on them.
:FIXED: Fixed Liam’s missing broom prop while sweeping.
:FIXED: Fixed text on popup when NPC is out of money.
:FIXED: Fixed traders not recognizing the value of item stacks.
:FIXED: Fixed traders only buying items individually, but selling them in stacks.
:FIXED: Fixed using vicinity pickup on Sen’s Basement Key not progressing the questline.
:FIXED: Fixed Liam Orling’s trade window not opening
:FIXED: Fixed being able to purchase the same horse multiple times.
:FIXED: Fixed Infected climbing over invisible collisions created by Molotov Cocktails and Fire Arrows rendering them useless.
:FIXED: Fixed player being unable to trade with Haymish.
:FIXED: Fixed Liam’s bad sitting animation causing animation to twist arms.
:FIXED: Fixed placeholder barks being audible after interaction/trade.
:FIXED: Fixed hitting [Spacebar] + [LMB] + [RMB] throwing player into Third Person with no head.
:FIXED: Fixed picking quest supply items through the vicinity tool not contributing towards quest.
:FIXED: Fixed issue where death bag would get removed from compass and map when interacting with an object (e.g. campfire, ATV, Horse, etc.).
:FIXED: Fixed foliage clipping in lighthouse.
:FIXED: Fixed empty water bottles not stacking.
Known Issues
:BUG: Some double tiered garages still have no interiors.
:BUG: Some houses are still using random item location spawners.
:BUG: Dumpster near a slice of life not culling at reasonable distance, may need replacing.
:BUG: Inventory does not add extra rows as it gets full causing issues when taking items at full capacity.
:BUG: Occasional issue when dropping into water from crouched causing camera to break.
:BUG: Some cabinets in houses will glow but cannot be looted.
:BUG: Floating STRV widget is sometimes visible floating inside the character's waist region.
:BUG: Torch doesn’t illuminate directly towards the center of the screen making it difficult to examine objects in close spaces.
:BUG: Siphoning tool tip missing. Appears as a white box.
:BUG: Mouse wheel sometimes stops being responsive in the building menu.
:BUG: Game is missing left-handed support.
:BUG: Safezone music stops when moving towards Kenneth house.
:BUG: Liam is missing a welding mask and sound while welding.
:BUG: Mouse sensitivity while dragging the map around can be difficult.
:BUG: [Q]/[E] rotate building parts in the same direction.
:BUG: Amy respawns with incorrect trousers, if trousers other than the prison scrubs have been equipped.
:BUG: Occasionally safezone guards keep their guns holstered.
:BUG: Various issues with UI text in crafting menus.
:BUG: Throwables do not get removed from the character’s hand in some instances.
:BUG: Discrepancies with save game names.
:BUG: In rare circumstances, the player's weapon may appear invisible or inside the character's head.
:BUG: Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
:BUG: Lantern doesn’t appear in the player's hand when equipped.
:BUG: Save files do not properly sort by date.
:BUG: Character’s death ragdoll can appear wrong.
:BUG: Baseball bats cover too much of the screen in First Person perspective.
:BUG: Opening inventory can cause cameras to clip through walls.
:BUG: When LED light runs out of battery, it unequips but does not re-enable belt chem-light.
:BUG: NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA.
:BUG: Occasionally, interacting with the bow causes pistols to reload one bullet at a time.
:BUG: Some item descriptions require updating.
:BUG: Sleeping bags placed on foundations or flat ground can sometimes be placed at an unusual angle.
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and has been pushed back until Q1 / Q2 2020.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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