
Jaws of Extinction – Private Alpha v.0.1.3
Player
- Added new distanced based icon system to make loot items on the ground more visible.
- Fixed situation where Amy’s clothes could disappear while ragdolling.
- Minor optimisation improvements on character’s ragdoll.
- Fixed bug where Amy would not be able to jump if taking a single large amount of damage.
- Painkillers are now consumable. Provides 25 health with a debuff on hunger and hydration for 120 seconds.
- Added fully operational Night Vision Goggles (NVGs).
- Fixed issue where ammunition was not being added to the players inventory when picked up.
- Removed requirement to have 100 feathers to craft a sleeping bag.
- Consumable items will now return empty containers back to your inventory when used (e.g. water bottles return scrap plastic, canned food returns an empty tin can, etc.).
Game
- Fixed various issues preventing player from successfully reloading a save-game properly.
- Fixed various issues preventing player from successfully respawning after death properly.
- Fixed issue where respawning after death would cause Amy to appear naked for a short while.
- Fixed issue where, upon loading a save game, Amy would appear in the wrong location or below the landscape for a short while.
- Fixed issue where splitting open containers (e.g. trash bags) caused items to spawn below the ground.
- Fixed collisions for white trucks and Humvee.
- Fixed floor collisions in store building that caused some lootable items to spawn in the ground.
AI
- Fixed issue where AI could spawn and attack the player before they had finished initialising into the game.
- Reduced range at which Wanderers will notice the player.
- Optimisation of wanderer spawning and despawning.
- Wanderers will now walk to investigate sounds made by the player, but will then run as normal if they identify the player.
- Looting now causes some level of disturbance that can cause nearby wanderers to investigate the noise.
- When the player makes a noise, Wanderers will now move towards the location where the noise happened, not just directly after the player who instigated the noise. This means players can now create a noise to attract wanderers in their direction then relocate without being immediately chased down.
- Removed randomness on headshots. Headshots now always kill wanderers.
- Optimised spawning of loot bags. This was the likely cause of notable lag spike noticed when killing wanderers.
- Fixed spawning of loot bags to prevent them appearing in rooms above the wanderer that dropped it.
Building
- Fixed gap between building parts when placing a ceiling or floor piece to a wall.
- Improved snapping area for ceilings and floors connecting to walls to make placing these pieces more comfortable.
Environment
- Replaced streetlights around Hanouten.
- Removed some minor particle effects which were having a notable performance impact.
- Fixed issue where streetlight effects were not being disabled when they should.
- Reworked player spawn locations. Players now always start on the Hanouten beach with a nearby firearm, pair of NVGs and other starting loot.
- Reworked Hanouten boat repairs and storage area.
- Reworked West Marshlands completely. Added new foliage, waterways and areas which will be developed further in the future.
