Alpha Version 0.2.21.1a - Now live

It’s patchin’ time! This week’s update is full of new quality of life adjustments, brand-new traders and a new human hostile threat (which shoot back). If you are interested in getting a heads-up on what to expect in the upcoming patches, check out our updated roadmap: http://playjoe.gg/roadmap
Please see the following discussion thread, for any issues we have found with the current build or suggestions we may make to improve things:
https://steamcommunity.com/app/617850/discussions/1/1747895465438120850/
HOTFIX 0.2.21.3a
- Item details panel closing when hovering over items equiped to the player
- Punk boots not show the mesh when equipped
- Fixed clothing covering the ST-RV watch
- Fixed stack sizes not displaying the correct stack amount
- Fixed issue with Infected and player vaulting at low height levels.
- Fixed issue where player would loose stamina while wading in shallow water if [Shift] was held down.
- Tentative fix to prevent NPCs immediately locking on to player and respawning and respawning.
- Doubled the slot count on the inventory from 48 to 96
- Improved look at arm animation and camera transition for ST-RV watch
- Character will now auto holster any weapon equiped when consuming items that play an animation
- Equipping weapons that do not require ammo now do not display an ammo count
- Improved camera view position when throwing throwables
- Made some changes to the damage screen, new blood and effects.
HOTFIX 0.2.21.2a
- Admin menu font rendering incorrectly.
- Fixed incorrect characters displaying in the ST-RV watch display.
- Fixed incorrect materials displaying on Doms hardware truck LODs
- Reduced stamina drain when jumping by half.
- Adjusted the intensity of the screen glimmer on the ST-RV watch.
- Fixed building dissapearing near boat repair yard
- Replaced boat repair garages with two story garage.
- Moved trees from inside trader buildings in Bayou
- Started to add more vehicles around the roads
- Updated cliffs behind Sen's house, enlarged backgardens
- Fixed workbenches requiring storage to be built before you can use then.
- Fixed details panel not closing when items dropped or used in full
- Fix holding shift while wading in water depleting stamina
- Fix text in trader's player sell screen saying "purchase" instead of "sell".
- Fixed missing textures on trader bridge and docks.
- other tweaks and fixes.
Player

- Halved the stamina drain on all footwear.
- Changed radio audio to “2D sound” to improve audibility.
- The character now becomes translucent when the camera gets too close to prevent the player's view clipping with character geometry.
NPCs

- Added Thanatos Hazmat enemies - watch out, they’ll shoot back.
- Human NPC enemy features:
- Human NPCs are armed with firearms and will attempt to shoot you if they find you in their area.
- Human NPCs will run for cover to prevent you from shooting them.
- If you are in cover, Human NPCs may decide to push on your location.
- Human NPCs can sprint between cover.
- If you get too close, Human NPCs will attempt to hit you with a melee attack.
- Human NPCs can see and hear you. Use stealth to get around them undetected. If you attract the attention of one, they will alert other NPCs in the area.
- Human NPCs are susceptible to damage from grenades and other throwables. Headshots deal the greatest damage.
- Hazmat enemies have a weak spot on their back. Shoot it to release compressed air and disable them briefly.
- Implemented a new NPC navigation system, allowing NPCs to travel further without needing to generate navigation data for the whole journey at once.
- Re-enabled Hanouten Safe Zone NPC spawn.
- Added Trader in southern bayou.
- Trader features:
- Can now buy and sell goods with NPCs marked as traders.
- Press [F] to interact with a trader and bring up the trading UI window.
- Traders will only trade with you if you have sufficiently high integrity
- Traders have a limited amount of bucks at any one time. Sell goods to the trader in return for bucks.
- You can buy/sell single items or in bulk.
- UI designed with controller support for later compatible with controllers.
- Traders will markup their items, meaning prices are slightly inflated when buying items.
- Item rarity will determine the chances of a trader stocking the item.
UI
- Repositioned the main cursor graphic to be more accurate in selections when using the mouse.
- Increased the size of menu sliders to improve their usability.
- Changed temperature display option in Settings to select Celsius or Fahrenheit.
- Available Recipes and Recycle item’s icons now display a tooltip about the item when hovering the cursor over them.
- Tooltips now have an auto-destroy function (just incase a tooltip gets stuck on the screen).
- Players can now change weight display from KG (Metric) to lbs (Imperial) via the game Settings menu.
- Game tips now have a new design, with images, descriptions and instructions.
Items

- Many more items are now recyclable, including Zippo Lighters.
- Added Blackberries, Blueberries and Raspberries as an edible source of food.
Environment

- Adjusted material brightness on small stones.
- Adjusted material setup on lotus pads in rivers.
- Increased the amount of sapling branches acquired from each harvest.
- Blackberry bushes can now be harvested for fibers and berries.
- Redeveloped the southern marshland into a bayou.
- Added raspberry and blueberry bushes around the world.
- Increased the brightness of shadows slightly.
Performance

- Improved performance of Hanouten Safe Zone NPC spawn. Performance will still stutter, but not as badly as previous patches. Additional fixes to be made in the near future to fix this issue completely.
Bug Fixes
- Fixed instantaneous animation blend when entering water.
- Fixed landmark locations duplicating on the player compass.
- Fixed compass not showing locations after saving and loading.
- Fixing building parts not appearing after saving and loading.
- Fixed occasional issue where the character would not load and the camera would appear behind a horse somewhere else on the map.
- Fixed issue causing Infected to appear on fire after changing graphics settings.
- Fixed issues occuring when pressing [space] while crouched sometimes causing character to vault when there is nothing to vault on to.
- Fixed camera position not raising with character when climbing from a crouched position.
- Fixed collisions on large military trucks preventing character from clipping when climbing.
- Fixed issue where the camera would lean to the left when spamming the vaulting action.
- Autosave settings now save correctly.
- Fixed harvesting foliage for the first time saying "Depleted Resources".
- Fixed character flying around the map on death.
- Fixed death music playing a second time when respawning.
- Fixed item duplication with arrows and other assorted items, where items would duplicate the first stack and add it to the head slot on the character.
- Fixed placeables using world mesh materials when placing them down.
- Fixed issue where arrow projectiles would collide with spawned pickups (such as arrows already fired at the target).
- Tentative fix for spawned items being added to the inventory as NONE on pick up.
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and has been pushed back until Q1 / Q2 2020.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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