
Jaws of Extinction – Private Alpha v.0.2.6.0a
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
The accompanying Developers Digest will be available this coming Monday 20th May
Player
- Added new vital: Temperature. Keep your Temperature within safe limits and take action to correct your temperature if it gets too high or too low.
- A high body temperature (above 99F) will cause you lose Hydration at an accelerated rate. A very high temperature will cause you to lose Wellbeing and will eventually kill you.
- A low body temperature (below 97F) will cause you to lose Hunger at an accelerated rate. A very low temperature will also cause you to lose Wellbeing and eventually kill you.
- Standing or swimming in bodies of water causes temperature to decline. Swimming causes temperature to decay faster than wading in shallow water.
- The Campfire is now a source of heat which affects character’s Temperature.
- Clothing items now affect Temperature.
- World Ambient Temperature is affected by seasons, weather and time of day.
- ST-RV watch shows current Body Temperature and Ambient Temperature.
- ST-RV watch now displays current date and time.
- Added new status warning icons to HUD. Player is now warned by a opaque icon if Temperature being significantly affected and a pulsing “!” if it is entering dangerous levels. Additional icons for broken bones, blood loss, smell, visibility and sound have been added, although functionality will be added for these in a future patch.
- Added new player carry weight dynamic. All items have an weight cost. If you become overburdened, you will start moving slower, until eventually you are unable to carry any more and halt movement altogether.
- Added new functionality to backpacks and clothes. These items can increase your maximum carry weight.
- Redesigned campfire interaction. New design fixes various issues found in the last patch. Adding items to the campfire is now handled in the inventory UI.
- Campfire upgrades are now applied within the campfire. You no longer need to carry campfire apparatus with you in your inventory. Click the ‘Upgrade’ button to select which type of upgrade you want to apply at the cost of some basic resources.
- New functional campfire upgrades. Choose between the Grill, Spit and Tripod upgrades. Grill will only cook meat. Spit can cook less meat, but also hold a cooking pot. Tripod can only hold a cooking pot. You must have an upgrade to add items to the fire.
- New (work in progress) campfire interaction animations.
- New Cooking Pot mechanics. Stand or swim in a body of water, select an empty Cooking Pot or Metal Bucket in your inventory, then click on the ‘Fill’ button. This will give you a pot of Dirty Water. Purify the water by placing the pot on to the campfire until it boils and becomes Clean Water.
- Added drinkable Cooking Pots and Buckets of clean water. Instantly replenishes hydration to full.
- Added button to Campfire UI when interacting to ignite and extinguish it.
- Fixed issue where player could be pulled through walls when using the campfire. Character now sits down at the closest point on the campfire.
- New Campfire camera position and updated visuals.
- Removed legacy campfire upgrades from loot spawns.
- Added new notification UI display when objectives are complete.
- Fixed Vicinity inventory section not showing after loading a save-game.
- Fixed various issues associated with switching camera while in ADS/Over-shoulder view.
- Fixed issue where items being added to a full inventory would disappear.
- Fixed issue when spending resources from the inventory could result in additional resources being added.
- Fixed issue with backpack showing in waist slot on startup.
- Removed player depth of field continuously updating depending on players focal point.
- Added Experimental feature - Objects near to the camera will blur when player zooms with [RMB] (Right Mouse Button).
User Interface
- Updated Quest objective UI display with new design.
- Updated Game tip UI display with new design (partially complete).
Story/Quests
- Updated how quest system handles allowing player into to buildings and areas depending on your current objective.
- Updated how the quest system handles quest items.
Game
- Fixed certain loot spawns producing cat boxes.
- Created new functionality to check if player has purchased DLC (currently only available for Steam).
- Updated save data. Players will need to start a fresh game because information in the save system has been updated.
AI
- Fixed circumstance causing headless Wanderers.
Environment
- Added four new types of Fern, highly optimised SpeedTree assets.
- Added new textures for landscape grass, forest floor and road gravel.
- Added five new types of Sugar Maple tree, including saplings.
- Added Club Moss Shrubs randomly around the world.
- Added new River/pond weed to river beds.
- Added new Popup Decontamination / Quarantine Zone along roads. This area is highly compromised by infected but has some enticing rewards if you are willing to take the risk (expect lots of noise and obstacles).
- Added new road work locations. These may play an important role in gameplay later on.
- Replaced all roads with new damaged road meshes and materials.
- Replaced old Scots Pine tree assets with new optimised versions.
- Continued adjustments to lighting for shadows, all foliage and sub surfacing setups.
- Fixed ‘snakey’ branches on Oak trees.
- Fixed the boat like shape in some of the Oak trees.
- Optimised 3000+ textures for texture streaming and memory performance.
