
Jaws of Extinction – Private Alpha v.0.1.1
Game
- Updated weather probabilities, weather changes will be less frequent
- Fixed ‘lootable glow’ on non-lootable items in barns
- Fixed ‘lootable glow’ not showing on some containers/items when it should
- Fixed issue where building snapping points would obscure each other, making it difficult to place
- building parts
- Fixed issue where player built doors could not be opened
- Fixed issue where destroying a doorframe with a door did not destroy the door with it
- Fixed situation where snapping point above foundation was offset in some circumstances
- Fixed situation where the destroy tool would be unable to destroy a player built door if one had
- already been destroyed
- Improved overall usability of the building destroy tool
- Campfire now emits light
- Fixed visuals on campfire. Now properly showing shaders for ‘unused’, ‘burning’, burnt’
- Temporarily removed chrome weapons to prevent bug where weapon does not appear in hands or inventory
- Temporarily removed MP5, UMP and P90 sub-machine guns pending improvements to SMGs
- Game now starts at 7.00am instead of 16.00pm in game time
AI
- Fixed bug causing wanderers to be invincible
- Removed Wanderers at Saul’s farm. Location now a habitat for deer
Environment
- Improved Ambient Occlusion control on trees
- Cleanup and improved visuals around beach spawn areas
- Various reorganisation and density changes of small rocks on beach
- Replaced various rock assets for improved performance
- Improved foliage density around Marburgh
- Increased number of lootable items in Marburgh (trash cans, garbage bags, scrap, etc)
- Fixed floating garages in Marburgh
- Additional pathways and driveways leading to all houses in Marburgh and Hanouten
- Increased foliage density around warehouses North of Hanouten
- Fixed fence around warehouses North of Hanouten
- Fixed ocean wave breakers so that they now connect with the ground
- Added additional harvestable rocks located across entire map (can be mined with pickaxe)
- Added additional non-harvestable rocks across entire map
- Adjusted decorative trees around housing areas
- Replaced placeholder trucks with alternatives which have improved textures
- Adjusted height position of all River Birch to prevent floating trees
- Removed unintended grass on all roads
- Adjusted landscape sculpting around rivers
- Added ‘KYE Development Fence’ around Saul’s farm for future development
- Removed runway from old ‘cropduster’ airfield
- Improved ‘cropduster’ airfield area, now ready for future development
- Improved office block area within Marburgh
- Train bridge near Lockcrest Dam now has collision
- Train bridge near Lockcrest Dam now has loot spawns
- Added train carriages with loot spawns along train track
- Removed police station temporarily pending updates to collision
- Fixed Lockcrest Dam collisions
- Replaced placeholder safezone wall with new assets and a gate
