
Jaws of Extinction – Private Alpha v0.2.7.10a
Player
- Fixed bug involving Amy’s head sometimes disappearing after aiming.
- Fixed circumstance causing weapon to not be raised when holding to aim [RMB] often happening in close quarters combat.
- Fixed player from not dying correctly and/or flying into the air after dying while crouched.
- Fixed non-headshot weapon damage becoming nearly zero after receiving a weapon level up.
- Reworked camera movement to no longer move with the player’s animations which caused control difficulties (and possible motion sickness).
- Updated overall camera position.
- Improved item pickup distance and accuracy.
- Slightly reduced focal blur when aiming over shoulder.
- Slight adjustments to camera position when leaning.
- Slight adjustment to camera position when inventory is open.
- Fixed vaulting from allowing players to climb though geometry above them such as in the back of vans or Sheriff Sen’s house.
- Reduced default player temperature on respawn to 98F.
- Added new weight indicator to on screen warning icons. Icon becomes lit up when carrying too much. Icon starts pulsing with a caution sign if seriously overburdened.
- Added player wading animation when walking through water above the knees.
- Water depth now affects the ambient temperature for the player. Swimming in deeper water causes ambient temperature to gradually become colder.
- Fixed issue with footprints not spawning or spawning incorrect decals.
- Fixed issue where player would suddenly heat up and die under normal temperature conditions.
- Fixed issue where campfire would increase temperature resulting in player core body temperature not returning to normal.
- Reworked the world temperature and how it affects core body temperature. System is now much more robust.
Building
- Fixed issues preventing buildable campfire being placed on foundations.
- Fixed limitation causing players to no longer be able to place building parts during large constructions.
- Fixed campfire upgrades only costing one of each required resource.
- Fixed climbing on invisible collisions above campfire.
Game
- Fixed initialisation loading screen from occasionally disappearing too early, allowing player to see the map assets still loading.
- Updated vehicle battery weight to 1.54KG.
- Player built Campfire now saves and loads properly.
- Player built Shelving now saves and loads properly.
- Re-enabled nighttime multiplier in settings allows configuration of shorter nighttimes.
AI
- Tentative fix for general AI navigation issues preventing Wanderers from moving unless aggravated.
- Wanderers will no longer appear engulfed in flames affecting some players.
- Added experimental AI performance boost system to birds.
Environment
- Added foliage interaction FX. Passing through bushes will cause noise and spawn leaves (this will affect AI perception in AI Version 3.0 currently in development).
- Rebuilt landscape shader, using less texture layers and new textures. Improved appearance and performance.
- Repainted world landscape using new shader around Hanouten and surrounding area). The rest of the world may temporarily appear black.
- General revaluation for foliage including reduced densities where necessary for performance improvement.
- Redesigned Hanouten beach and shoreline.
- Improved quality of billboard textures for foliage.
- Improved underwater visuals with fog and lighting.
- Added ‘Procedural World FX Manager’. Depending on your environment, you will now see the following effects as you travel around: airborne dandelions, butterflies, flies around trash piles, wind SFX on beaches, bird SFX, falling leaves on oak trees, rustling trees and pine needles falling from pine trees, airborne flowers and glowbugs.
- Added new walkway location on cliff face in Hanouten.
- Added new ocean rocks.
- Added ocean coral life and water foliage.
- Added starfish along seashore.
- Added new lighthouse location to Hanouten.
- Added example shipwrecks along Hanouten shoreline.
- Added derelict lootable ship to Hanouten shoreline (climb aboard from the stern/rear).
- Added new driveway meshes to houses with a garage/driveway.
- Added new riverbed foliage and water surface foliage.
- Added new piers along Hanouten shoreline.
- Added new drainage pipe and stream to the ocean on Hanouten beach.
- Replaced old fallen trees with new “SpeedTree 8” meshes, these can now be vaulted over and will not cause the player to get stuck any more.
- Re-enabled seasons affecting the position of the sun.
- Adjusted some landscape sculpting to work with player movement.
- Adjusted bloom and lighting from the sun and moon.
- Made nighttime lighter with addition of moonshine on the world.
- Adjusted the way lighting affects foliage at distance by shining through branches and leaves.
Performance
- Fixed various errors caused by AI spawners.
- Fixed various errors caused by time of day changes.
- Disabled unused AI systems from loading on Main Menu to improve launch time.
- Fixed performance issues caused by house fridges and TVs not initialising properly.
- Fixed initialisation screen sometimes taking longer than necessary before being removed causing unnecessary time to be spent in the loading screen.
- Reduced overall density of grass and the amount of meshes used.
- Replaced all elderberry bushes for performance, until they have a use later.
- Reduced draw distance of grass by half.
- Created new LODs for houses, reducing polygon count at distance.
- Created highly optimised LODs for lighthouse and ocean rocks. This reduces draw calls on assets player is further away.
- Replaced ocean with new water system and shader.
- Replaced lakes with new water system and shader.
- Optimised all river splines, with LODs and reduced shader complexity at distance.
- Fixed several problematic textures causing long loading times.
- Reduced the number of Dynamic Shadow Cascades.
- Reduced the Dynamic Shadow Distance.
- Adjusted texture compression on all foliage.
- Adjusted world object Culling Distances.
- Disabled Volumetric Shadows and Fog cast by the sun and moon’s lighting.
Audio
- Added impact audio on Respawn button.
- Added weapon foley SFX.
- Adjusted foley system to work better with equipment being used. Sounds are more accurate depending on what the player is wearing and has equipped.
- Fixed issue with footsteps being the same for all surfaces. A collection of different sounds are used for different surfaces.
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always all your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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