
Jaws of Extinction – Public Alpha v.0.2.5.2a
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
You can also check out our Developers Digest which we are now releasing alongside each patch going forth - http://www.jawsofextinction.com/developers-digest-update-0-2-5-2a/
Player
- Added new ‘Vicinity’ section to inventory. Open the inventory [Tab] and loose items near your feet will appear in the Vicinity section. You can drag these items individually in to your inventory or click ‘Take All’.
- Added new strafing animations.
- Added new animations for turning on the spot.
- Added new crouching animations, allowing character to move backwards and crouch at the same time.
- Camera no longer moves down with character when bending down to pick up items off the ground.
- Improved pickup animation blending.
- Add new Stamina vital. Stamina is drained when you do physically demanding activities and recharges when you rest for a moment. Your maximum stamina is controlled by how much energy you have. If you have 50% Energy your maximum stamina cap will be at 50%.
- Fixed low energy preventing the character from moving entirely.
- Vitals decay is no longer linked to day length. Changing the night-length modifier in ‘Settings’ will no longer change the rate which your vitals will decay.
- Slightly reduced base energy decay.
- Added new breathing audio affected by your Stamina. You can tell if you are on low
- Stamina as your breathing becomes stronger.
- Added Stamina statistic to ST-RV watch.
- Vitals no longer continue to decay after death.
- Fixed maximum vital values resetting properly after death.
- Camera now shifts when opening the inventory to place the character in center of viewing area.
- Vitals now display while player has their inventory open. Key-Bindings at A Glance (KBAG) hidden from HUD while the inventory is open.
- Adjusted screen position of KBAG.
- Fixed Sherif Sen starting to talk to the player after respawning from death even if their radio is muted.
- Added new ‘Death Camera’. Regret all your decisions with the updated visuals.
- Fixed rare circumstance causing player’s movement to be greatly reduced unexpectedly.
- Replaced various movement animations with new female motion capture ones.
- Disabled weight display until upcoming fix.
- Disabled temperature display until upcoming fix.
- Fixed bug causing player to get stuck in the air when reloading and vaulting at the same time.
Building
- Added new small buildable storage containers, available from the ‘Manufacturing’ tab in the building menu "B". Items can be safely stored and retrieved later.
- Added new large buildable storage containers, available from the ‘Manufacturing’ tab in the building menu "B". Items can be safely stored and retrieved later.
- Added new shelvable storage, available from the ‘Manufacturing’ tab in the building menu "B". Items can be safely stored and retrieved later.
Game
- Added additional standard information to Mantis bug reports made in-game [F1] to include the version number and save status.
- Updated save file. We have made lots of updates to the the save states, so you will be asked start a fresh game to be sure that your game is running properly. Sorry!
- Fixed ‘Nettles’ and ‘Radio’ items appearing as a white cat boxes after being dropped.
AI
- Fixed occasional bug causing Wanderers to continue facial movements after death.
- Fixed occasional bug causing Wanderers to have improper collisions after death.
Environment
- Complete lighting overhaul . Reworked to improve atmosphere for different times of day with distinct colourations. Adjustments to specular and ambient depth on world assets. Night time is now significantly darker to emphasise street lighting and the player’s flashlight. Improved night time lighting to simulate moonlight with blue hues. Time of day affects volumetric lighting and fog. Enabled auto exposure to allow camera to adjust to light and dark situations. Overall lighting quality has been improved with the intention of making visuals look less flat without harming performance.
- Updated rain visuals.
- Added a new crash site area with ambulances and bodies. (These will become world narratives in the future. You will be able to work out what happened and find out more about the island).
- Added new police tape with physics. They are affected by the wind and if the player moves through it.
- Added new dead grass type.
- Added new dynamic housing layouts. Housing interior, exterior, barricades and door arrangements are randomly chosen. Additional variants to be added with each future patch to make each house unique.
- Added new breakable windows in to houses. Shoot them to smash the glass.
- Added new breakable glass to doors.
- Added new random door variants.
- Adjust LODs (Level Of Details) on foliage to improve transitions as camera gets closer.
- Fixed issue with streetlights and adjust time of day they turn on and off.
- Fixed issue with fog not rendering over transparent shaders.
- Replaced placeholder tunnel with new model.
- Replace grass assets with new realistic assets using subsurface scattering.
- Replaced basement houses with new WIP dynamic versions.
- Removed ladder from Safezone water tower until asset has been amended.
- Adjusted detritus items on Hanouten starting beach.
- Fixed collision issues in Hanouten Liquor store.
Audio
- Added new sound effect to cars. When raining you can now hear raindrops hitting the vehicle.
- Added real-life recording of Colt 1911 ACP .45 Pistol fire SFX. Mixed down for multiple pistols.
- Added real-life recording of Winchester fire sound SFX. Mixed down for multiple rifles.
- Added real-life recording of Heckler & Koch HK416 fire SFX. Mixed down for multiple rifles.
AVAILABLE IN THE STEAM STORE VERY SOON!
