Affliction,
Hello there everyone!
Hope you're enjoying the game so far, even in it's current early stages.
Work continues to improve the game in various ways and I wanted to take the time to talk about some upcoming changes and improvements with the next update.
One thing that I got a lot of feedback about was the HUD system and it's very basic information. For example, the HUD would display "rifle" when holding an AK47/AKM. This was a placeholder for the time. The next update will display actual weapon names for all of the weapons on the HUD, display the correct ammunition type and image.
The AK47 has been renamed to "AKM" as the actual AK47 is no longer in service by any modernized country. The AKM is a modernized version of the AK47 for those of you that do not know.
The Makarov has been renamed to "Makarov PM". The PM literally stands for Pistolet Makarova - Makarov Pistol. Even though it is technically already in the name, this is the proper designation.
All ammunition in the game is now completely technically correct and will display how much you get when picking it up. Changes are displayed below:
Old - New
AK47 Ammo - 7.62x39mm Soviet Rounds
Agram 2000 Ammo - 9x19mm Parabellum Rounds
Makarov Ammo - 9x18mm PM Rounds
Baikal MP 153 Shells - 12x70mm Buckshot Shells
SVD Dragunov Ammo - 7.62x54mm R Rounds
Another major change is the addition of a crosshair. If any crosshair is added, it will be very simple and small. The game is meant to be slightly difficult and slightly more realistic in terms of combat mechanics, so Iron Sights are encouraged to use, but if the community wants a crosshair, it may be added. This may or may not happen depending on the poll which can be taken here: https://www.surveymonkey.com/r/K27LFTZ
All of the maps that take place in the Triglav facility have been brightened up so they aren't so dark. That was a problem and it is now fixed for the next update.
The credits screen has been updated so that the button is not in the way of any of the text.
New maps and further story sections will be coming soon too, so stay tuned for more information on all of that. The Dragunov SVD will be available to use starting in Chapter 4, so that is something to look forward to. Many more enemies types will also be added!
I really want the game to feel "good" when playing it. I want it to draw people in and the story to be captivating. I want to make the game feel more interactive and less linear too. I'm going to do my best to expand it and do all of this.
Now, this is a possible feature to be added, but I may even do full voice overs for the main character whenever he speaks or thinks something. Currently, it just displays text at the bottom of the screen and gives a notification sound effect. This may or may not be added in the future. To go with this though, all actor sound effects would be updated from what they currently are as of right now.
The last few days have been very busy for me, but I plan to get a lot more work done this week and hopefully release the next update for the game. All in due time.
Feel free to post questions or comments here, as I'll be monitoring this announcement for feedback.
-Corrosion :CStudios:
