Affliction,
Hey everyone, as promised, here is our second public update and we've brought a ton of changes and improvements that have been mentioned and requested by the community! We have heard your words, and we've come to deliver.
The biggest changes in this update have to do with sound effects and the HUD (Heads Up Display) and focus on improving the game to be more realistic. The HUD was just a placeholder for the time and will now be much more elaborate. Another big change is a complete animation overhaul for several enemies. More of these types of changes will be seen in the future.
A lot of other work has been done on our end that will be coming in the future such as creating new enemy types, weapons, and other entities to give the game more variety. We have a lot of different ideas and plans on how everything will all come together and we believe it will be interesting to see everything unfold.
Update 1.4 [Immersion Update] Change Log:
Bug Fixes:
-Fixed Credits page back button being in the way on some text
-Fixed a few clipping entities
-Moved some entities that caused AI to get stuck
-Fixed some entities not being the correct material
Changes & Additions:
-Increased brightness on all Triglav Facility maps
-All weapon handling sound effects have been updated
-Jump sound effect updated
-Removed a few excess enemies
-Added a few more pick ups to several maps
-Added some new areas to a few maps
-Flashlight death time increased by 5 seconds (now it will die between 35 seconds to 180 seconds)
-Animations updated for several enemies
-HUD information updated and custom for each individual weapon
-HUD will now display ammo type for the currently held weapon
-AK47 renamed to AKM
-Makarov renamed to Makarov PM
-Makarov Ammo renamed to 9x18mm PM Rounds
-MP153 Baikal Ammo renamed to 12x70mm Buckshot Shells
-Agram 2000 Ammo renamed to 9x19mm Parabellum Rounds
-AK47 Ammo renamed to 7.62x39mm Soviet Rounds
-Dragunov Ammo renamed to 7.62x54mm R Rounds
-Slight balance modifications done to all weapons
-Adjusted some enemy stats
-Moved a few enemy spawns
-Moved several pick up spawns
-Changed some text popup contents
-Adjusted lighting/color effects in all maps
-Added some more ambient sound effects
PLEASE NOTE: THIS UPDATE MAY REQUIRE A NEW SAVE GAME. SORRY FOR ANY INCONVENIENCE THIS MAY CAUSE.
The update will be live shortly.
The community poll determined that a standard crosshair will not be added to the game. However, in the coming future, new weapons will be added that will make this change "unnecessary". We'll tell you exactly what we mean by that soon.
The next update will take some time, but will feature more gameplay and more new content. Please be patient, the wait will be worth it!
What Now?:
The journey ahead of Vasya is a long and dangerous one. It is full of hardship and misery. Agony, and death. What lies ahead is unknown to him, but perhaps it is fate that guides his steps...
If you had the power to decide, where could Vasya go next in his story? Feel free to post your ideas below! You could help shape Vasya's future and the future of the entire game!
If there are any bugs or problems, please report them in the appropriate forum on the community hub!
Enjoy!
-Corrosion :CStudios:
