Affliction,
As promised, here is the Chapter 4 Update!
It's been in the works for several months, along with the AI overhaul, but it's now ready for everyone to enjoy!
New chapter additions will be much quicker now that a lot of backend work has been done, so you can expect to see more in the near future!
This update adds numerous new content additions to the game, you can find a full change log below.
Update 1.7 Change Log:
Bug Fixes:
-Fixed one of the special enemies still freezing under the right conditions
-Fixed several collision glitches with physics entities
-Fixed materials on several props
-Fixed some logic bugs relating to weapons
-Fixed bug enemies doing too much damage at very close range
-Fixed bug enemies spawning inside physics entities in a few maps
Changes & Additions:
-Added Chapter 4 - Isolated
-Added map 12 - stranded
-Added map 13 - neglectedpark
-Added map 14 - deadcityhousing
-Added map 14p2 - deadcityorphanage
-Added map 14p3 - deadcitycenter
-Added map 15 - shippingyard
-Added map 16 - oldport
-Added new cutscenes
-Added SVD Dragunov
-Added 7.62x54mm R ammo
-Added RPG-7
-Added PG-7VL ammo
-Added M67 frag grenade
-Added Exposed Soldier enemy
-Added Wight enemy
-Added Reaper Enemy
-Added Tweeker enemy
-Added Pig* enemy
-Added several new props and terrain features
-Added "Proceed" text to display near portal doors (map completion doors)
-Removed some excess clutter from existing maps
-Remade some areas in some existing maps
-Updated enemy AI again with a few glitch prevention tweaks
-Updated a few existing cutscenes
-Added a few more equipment items to existing maps
-Retextured a few enemy skins
-Retextured a few prop skins
-Slight adjustments to all weapon handling
-Greatly reduced all loading times
That's all for now! Enjoy!
Stay tuned for future updates and news!
-Corrosion :CStudios:
