Affliction,

That's right, the time has come!
Affliction is now fully released! There will probably be another patch or two to fix some issues or bugs here or there, but the storyline is finished and ready to be enjoyed all at once!
It's been a long journey, and I wanted to thank each and everyone of you who has supported me along the way. Affliction wouldn't be what it is today without all of your help!
I will be updating the trailer this coming week when I have more time, and transition the store page from Early Access to Full Release once I finish with the bug testing and fixes that may be necessary.
With this update comes the weapon swapping feature for melee weapons which gives you greater control and customization so you can pick 1 of the 3 melee weapons in the game. Same goes for the shotguns. Also introduced are "Nightmare/Insanity" maps which add new playstyle features to the game and heavily infer that your character is going insane. When the game was initially released, I wanted to show that the character had issues from the drugs given to him during the experiments but didn't know exactly how to portray that. This is no longer the case.
Another change was that I felt like ending the game in the 6th chapter didn't really make much sense and I wanted to give the ending of the game it's own title and playstyle. So, Chapter 7 - Riddance was born. Instead of just 6 chapters, there are 7.
Update 2.0 Change Log:
Bug fixes:
-Greatly reduced loading times even further than before
-Fixed enemy pathfinding issues
-Fixed some enemy glitches in the code
-Fixed some material issues
-Fixed some weapon handling issues
-Fixed some issues with loading into certain maps
Changes & Additions:
-Added Chapter 6 - Aftermath
-Added Chapter 7 - Riddance (finale)
-Added nightmare/insanity maps (use caution, the rules of the mind are not that of reality)
-Added map3p3-shrinkhall
-Added map8p2-mindmaze
-Added map21-treeofmortality
-Added map22-wreck
-Added map23-quarantine
-Added map24-massacre
-Added mapf-finale
-Added mapo-outro
-Added metal pipe melee weapon
-Added sledge hammer melee weapon
-Added mossberg 590 shotgun
-Added 2 spec ops enemy variants (be careful, they are dangerous)
-Added fiend enemies
-Added new notes to the game
-Modified some maps
-Added more loot to all maps
-Tweaked some enemy ai
-Added new cutscenes
-Added some new entities
-Removed physics from several small/extra entities to improve performance
-Replaced several entities with new ones in multiple maps
-Various sound improvements
-Added more "flavor" effects to the game
-Added more environmental sound effects
-Added more creature sound effects
And so much more...
Over the next few days, I'll keep testing and debugging and patch it as I can. Expect some small updates. Besides that, enjoy!
That's all for now!
I've already started my next project which some of you know about, but you can find more info about here: https://steamcommunity.com/app/880130/
-Corrosion :CStudios:
