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0.8.0.9 - Aurochs, traders and settlers

Aside from fixing bugs, this update tidies up some of the mechanics involving the first type of wild animal, aurochs.

First, some visual details have been added so as to distinguish between the different types of aurochs, for example this fabulous team-colored neckerchief:

Tame aurochs (on the left) have a team-colored detail, to distinguish them from wild aurochs on the right.

The goal is to make animal management intuitive and easily handled by right clicking, and the rules and mechanics surrounding them are guided by the principle of least surprise.

Hopefully, animals will now be better at doing what you expect them to. But if you'd like to know the nitty gritty details, it's like this:

  • Wild aurochs can only be tamed by shaman.
  • Shaman can lead both wild and tame aurochs. Shaman can never lead settlers or traders, as they lack the ability to trade or settle villages.
  • Villagers can lead tame aurochs, settlers and traders, but they can not tame wild animals.
  • Tame aurochs can be stored in a pasture. Aurochs that are bred in a pasture are born tame.
  • Villagers and shaman can retrieve aurochs from a pasture at any time.
  • Traders and settlers can never be stored in a pasture (yes, there was a hard-locking bug involving this - now fixed)

Leashed animals are a lot better at following their leader now. You couldn't help but feel a bit sorry for them before, always getting stuck on obstacles and snapping back into place.

Settlers carry the next town's runestone on their back.