For those of you who have gotten your hands on the game already, and have submitted feedback and bug reports, thank you! Your help has been invaluable. This patch addresses most of the issues submitted so far.

- New troll village quest. Rescue the troll matriarch's son for fun and profit.
- Auto-buying tiles due to insufficient city size now buys in a radius around the building. This should hopefully make it visually clearer what the auto-buy mechanic is doing!
- Added gamespeed setting. The UI is still a work in progress.
- Improved sound effects with dynamic ambient effects (Thank you Daniel Wallén!) and responsive music - just one track so far.
- Fixed a bug that disabled villagers from working the market.
- Fixed a bug where aurochs would get trapped in pastures.
- Fixed a crashing bug related to 4K displays with DPI scaling.
- Workers now display an icon if they're blocked from performing a task.
- Implemented pathfinding caching - this might not sound exciting, but it's the big change of this patch. Aside from performance improvements on an order of magnitude, entities are now smarter about flocking and moving coherently, as well as re-using optimal paths.
Pushing a major change to a system as critical as the pathfinding engine a few days before launch might sound crazy. You'd be right, but there's also a method to it. In the next content update I will ship a feature that requires a pathfinding system with world-class performance, you'll see!