Patch Notes:
-IMPORTANT: Crouching has been switched to “c”
-TUNAFISH added.
-Loot added to survivor raft when destroyed
-added waving to npcs out in the world
-buoys now saving correctly
-Hull epoxy text is displaying properly
-cooking also checks the bank for materials
-stats now properly adjusting with current equipment equipped
-contract log text for the 2 static quests have been fixed
-SMG and Tactical rifle can now be equipped
-removed old crafting list from the craft and assemble category
-sonar detection time extended to 10 secs instead of 3
-hammerhead spawn rate increased by 100%, loot reward decreased by 50%
-Empty bottles returning to player after drinking when reloading game from death
-Optimized scene transition, so less bugs will happen on reload
-Confirmation screen added for the main menu option and quit
-Fix loot exploit in Leavenworth
IMPORTANT NOTE:
We are getting too many reports about problems related to crafting, inventory, and stats. Also the frequency is increasing as well. After we’ve had a month of full stress testing by the community we’ve realized that the current system we have in place is too restricting. We are constantly playing whack-a-mole with “recurring” problems. All is lost!
We have a solution! We are going to be doing some double flips and backward bending. We are redoing the “Tri-Core” (yeah, that's what i’m calling it....) from scratch. We’ve already begun the process and what you guys will see are a more optimized inventory, crafting, and stats system. That means we’re taking all of it out from the roots and replacing it with something new that will have infinite growth!
Luckily we will still be able to retain the same content which will help speed up this process.
This will all be included in the 0.33.5 Update. The truth is we gotta do it unless we want something beautiful but bug infested. Do not worry 0.34 is still on schedule and we will be sure to let you guys know of anything otherwise.
Feel free to share your thoughts on the boards.
Thank you,
CodeBullet
