Potato = EVERYTHING!
New Planter Boxes now let you plant raw potatoes. Place your planter box on your base and get ready to farm!
Interact to spread human waste and plant 4 potatoes in each box, then interact again to water. Make sure you have enough human waste, potatoes, and water when doing this.
Wait 4 days for plant to fully mature. Interact to harvest your yield, start process over again to get more potatoes.
What the hell I need potatoes farmed in my own S**T for?
Excellent question. Raw potatoes can be turned into Yeast, which is a very important ingredient for alcohol.
Alcohol can then be turned into vinegar, through natural methods, it will take much longer to craft. However, once you get some vinegar, you can then craft vinegar through the Prepped method which is a combination vinegar and alcohol to speed up the crafting process.
Vinegar is now very important due to its high acidic properties. Vinegar is primarily used to make batteries and scrap plastic now.
MAY YOU SURVIVE A HUNDRED DEATHS!
Player respawn system now added! Did you just die? Worry not, some mysterious forces from the sea has carried your battered body back to Leavenworth or your Bed depending on whether you saved on the boat or in a bed.
Death incurs a 5% woil penalty. Hey those mysterious things need to get paid too!
NEW SHARK SKIN BED
Finally a real bed made for a real survivalists! Snuggle yourself with the warm skin of your most feared foe! Lay on the best seaweedpedic mattress ever made. You’ll sleep so well, you’ll never want to get out of bed!
Test Notes:
-Carnivorous Plants can now be damaged in the head
-Human waste added to enemy raft and boat loot. This represents the pirates that died with the ship. Since all lootable dead people should produce human waste.
-Fixed graphic glitch on underwater loot when you get close.
-Save game problem fixed when players used special characters for their save file name
-Fixed some stickiness of the UI on the boat UI screen
-Items will no longer put items in storage when you have the crafting screen open
-Fixed the Disable UI button to be more functional
-Fixed the killswitch bug found by scheve120. Thanks for that one!
-Picking up placed platform will properly remove the platform on game reload
-Buoys should now be appearing after game reload.
-Carnivorous Island cached to the Pool Master. Resulting in negligible load time increase in exchange for fps boost while in game around carnivorous islands while the render and render out.
Dev notes: These content drops are reflective of all the support and investment you have made for this game. Keep spreading the love and let people know the true potential of Landless!
Thank you,
CodeBullet
