Optimization Complete! Lots of fixes! Last patch introduced some new content and features that caused an overflow when players played for extended periods of time. We went all the way back to the root and worked our way back to the top. Game is now working as intended [Current stage of development] and players can now truly enjoy this grand early access experience!
Patch Notes:
-NEW CRAFTING FEATURE (SAVE TIME NOW) when players pull up the crafting screen they can now click on icon of the parts. By doing this, it will automatically bring the player to that specific material (i.e. processor). Take the guesswork out of trying to track down every material!
-hotfix from 0.32p3 has been removed. This put a cap on the spawner to prevent the overflow so the game could at least be semi-playable while we finished the permanent fix. Cap has been removed and enemies will continue to come in steady waves (This is after the tutorial beacon).
-DIVING FIXED. Pressing ctrl will help player break the surface if they are under.
-When cursor is enabled, shooting is disabled.
-can no longer drag progress bar on cooking screen.
-Non merchant NPCs outside of town now have random dialogs.
-Hide ammo display when player enters the water.
-Replaced middle platform of Leavenworth to something bigger and more optimized for later developments.
-Loot is properly dropping from random hydro turret encounters.
-When player presses the hotkey for a weapon twice it will then lower it.
-Eco Attack Drones are now properly spawning and flying through the air.
-Weapon is lowered when player tries to fish.
-Player can no longer abandon the first contract.
-remind player inventory full when crafting.
-remind player creature must be hung.
-remind player inventory full when looting.
-remind player when trying to craft with missing materials.
-remind player lack of woil.
-Amount of bullets now properly stored in guns when player re loads the game.
-Gun is lowered when player tries to place down buildings.
-Furniture can now be placed on upper levels.
-Eco Drones now flees from town too!
-Enemy now gets ready to shoot when he is properly in range.
-Health hud added to the gunboat.
-Temperature now working correctly
-Hull epoxy now repairs 100 up from 15.
-Random Hydro Turret encounters now properly hurt the player. Ouch! They really hurt…
-Added hit sound effects to enemies
-Added explosion sound effects to explodables.
-Bird sounds removed. Only seagulls now
-walkway colliders lowered in Leavenworth.
-Equip sounds readded.
-Killable NPCs now correctly showing blood when hit.
-Interior design added to the 1-story and 2-story boathouses that are found from random encounters.
Notes:
0.33 is ahead of schedule, so we’ll see where that lands us ;) Hope you guys enjoy your weekends with Landless!!!
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Thank you,
CodeBullet
