Well, after a very bumpy start, the COMPOUND demo is finally on Steam!! Please check the tips section in the forums and give the game a try. If you have any suggestions, problems, or bugs to report, please drop by the forums and let me know!
This demo will be periodically updated with new content, updates, and bug fixes so please consider leaving it installed (it's very small).
For all those users coming over from Itch.io, this finally means you no longer have to check for updates as they will automatically download as I complete them. Here is the change log since 0.0.3a:
New:
- Pistol rebalance
- Pistol can overheat
- Pistol has heat indicator to avoid overheating
- Total sewer overhaul
- New rooms types
- Various objects in the room that can be used as cover and add visual flair
- Many cosmetic items attached to the walls to make things look different
- Improved map generation algorithm
- The location of the spawn room in now completely random
- Doors have more cover for better firefights
- Total audio overhaul
- Audio feedback for picking up new magazines
- Enemy soldiers yell when they see you
- Bullets emit sound with doppler effect
- Enemy soldiers have heavy footstep sounds; you can hear them coming
- Robots have engine sounds and emit smoke; you can hear them coming and see them better
- Lots more audio cues to make the player more aware of what is happening around them
- Difficulty options
- Easy mode: Deal double damage
- Easy mode: Get 5 health instead of 3
- Easy mode: Item drops twice as likely
- Normal mode: Same as before
- Hard mode: Bullets move twice as fast
- Hard mode: Item drops half as likely
- Steak!
- Cherry pie!
- Vodka!
- Most objects including dead bodies can be picked up and thrown around
- Picked up objects can be used as a shield (but only once)
- Made critical hits clear to the player
- Items despawn, blink before disappearing
- Better splash screen
- Lots more I've probably forgotten!
Changed:
- Enemy A.I. tweaks
- Improved left hand model
- Improved instructions
- Enemies (esp. robot) get stuck on corners less
- Removed confusing ambient door opening sound effect
- Made SMG magazine orientation more obvious
- Made it easier to pickup magazine item drops
- Lots more I've probably forgotten or too minor to mention!
Bug fixes:
- Fixed soldiers phasing into walls when kneeling
- Fixed particles effects remaining on weapons after map reset
- SMG reloads on map reset
- Fix being able to teleport out of level in tunnels (some exploits still possible on some roof areas)
- Fix robots going crazy/glitching when driving over dead bodies
- Fix the gap in the soldier's hitbox between their head and chest
I still have a very long way to go, and I look forward to where we can take this. Thank you to every who made this possible!!
