
Another new weapon: the Bouncer Shotgun!
A new shotgun type weapon. At first, it might seem under powered, but with mastery it becomes a versatile weapon at *all* ranges. This weapon is inspired by the weapon of the same name in the incredible Nuclear Throne. Check it out!
- + Pellets bounce! (once)
- + After bouncing, pellets become slightly homing
- + The longer the pellet is in the air before it bounces, the more it will home in on enemies after it bounces
- + More than double the ammo capacity of the double barreled shotgun
- - Requires 5 shells to reload
- - 'Bullpup' reload more awkward that traditional firearms
- - Significantly less damage per shell than the double barreled shotgun
New
- Added the Bouncer Shotgun
- Added basic tutorial text and blueprints for the Assault Rifle and Bouncer Shotgun to the shooting range
Changed
- Moved the Assault Rifle ammo counter from the side of the magazine to the back of the sight
- Increased number of starting shells from 4 to 5 (to allow one reload of the bouncer)
- Slightly less load on the CPU from AI
Fixed
- Fixed Assault Rifle ammo not showing up on the map
- Thickened collision geometry on the lab walls to prevent falling out of the map
As always, if you have any new issues please report them. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
2 weapons down, 2 more to go! The next weapon is already under construction :)
