I've added the first of a couple of upcoming new enemies, the Kamikaze Drone.



You'll find the new Kamikaze Drone in the new Chemical Processing map. It explodes on death, so either shoot it before it gets too close or let it start its self destruct sequence and get out of area. Although it's dangerous, you can also use it to your advantage by making it explode as it as it passes by a group of enemies. It's also very noisy so if you stay aware it won't sneak up on you.
Changelog
New:
- New Kamikaze Drone enemy
- Added sounds to doors in Chemical Processing
Changed:
- Textures reworked for Chemical Processing (darkened, more contrast, doors made to stand out more)
- Added a new map marker to show where the elevator is even when the map isn't cleared yet
- Updated to a new version of Unity
- Updated SteamVR API
- Updated Renderer
Fixed:
- Fixed a bug where you couldn't teleport near doors and into the elevator in Chemical Processing (sorry!)
- Fixed an issue where debris in Chemical Processing could get in the way of teleporting
- Fixed rare issues where the controllers and sensors could swap locations
- Drone-type enemies less likely to spawn out of the map / in strange places (Please let me know if this still happens)
Addition Information:
TL;DR: if you still encounter issues with your controllers not working then please launch COMPOUND from withing SteamVR. If you have any new issues please report them and you can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
(Sorry, this section has quite a lot of technical jargon) In an effort to solve the 'missing hands' issue, I did a lot of digging. It seems (unless I'm mistaken, which is quite possible) the issue lies in the SteamVR API, as the issue existed even within their example programs (unless I'm doing something wrong elsewhere). I updated the SteamVR API to the latest version in the hopes of resolving the problem but in order to do that I had to update COMPOUND to the latest version of Unity and that in turn required an update of the Valve Lab Renderer so many things have changed under the hood for this version. It seems the update has solved some issues with the hands not being attached to the controllers properly but it seems launching the game when SteamVR isn't running still has a chance to cause issues on some setups. If you experience this the solution is simply to launch COMPOUND from within SteamVR and there should be no problems. I'll keep looking into this. As mentioned above if you have any new issues please report them and you can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
