


New map type!! New Music! I added the first iteration of the new "Chemical Processing" map type. Currently it's populated with the usual enemies but expect new enemy types in the next update. Keep reading after the changelog for more info on the new enemies. Also, the always excellent SPEEDBLACK created a new music track, "Kill Quotas", for the "Profit Management" map type. It's my favorite track so far!
COMPOUND: full time!
As many may know, up until now I've been working on COMPOUND after work and on weekends. Recently I handed in my resignation at my day job to work on COMPOUND full time!! A HUGE THANK YOU to everyone who has purchased the early access version of COMPOUND and allowed me to realize my childhood dream of being a real game developer. Thank you so much! The long delay since the last update was due to the fact I had a lot of extra IRL work preparing things for my replacement. I still have to work for about another month, but once the hand-over is complete COMPOUND development should get a huge boost. Thank you again for believing in me! I promise to make the best game I can, to proper completion.
Changelog
New:
- New map type: "Chemical Processing"
- New music track for "Profit Management"
Changes:
- Very minor optimizations here and there
Here are some WIPs (working names: Stalker and Suicide Drone) of the new enemy types I'm looking at adding in the upcoming update(s). Note that these may change! More humanoid enemies coming later...


