Patch notes:
Added 6 new techs:
- Deadshot - Gives Snipers a chance to do a critical strike
- Perfect Planning - Increases range and duration of Officer buffs
- Experimental Alchemy - Increase the damage of mages
- Keepers of Justice - Increases the chance for Paladins' block to trigger
- Enforcing your rule - Spawn an additional enforcer
- Larger Explosives - Increase the damage and range for the Fanatic's self-destruct
-Fixed Viking cavalry build button
-Added a paticle effect for Paladin's block
-Removed minimum attack range for mages
-Decreased enemy looking distance to match range of mages
-Kevlar tech now also affects Snipers and Officers
-Adjusted Firepoint of Mages
-Fixed a typo regarding 2 regions both named Monaghan in Ireland
-Aligned the checkered border in chapter 1
-Added a loading screen failsafe incase not all players connect
-Fixed a bug where the game would close in the loading screen if a player left after connecting
-Fixed the lag whenever a new type of unit being built
-The tech tree button no longer shows when techs are disabled
-Patrols are now in formation in multiplayer
-Whenever a player leaves or has all of their towers taken the population cap will now increase
-In game chat no longer scrolls unless its focused
-Fixed the scoreboard getting stuck open if the game lagged while holding tab
-Made the scoreboard player names scale
-Fixed clipping issues in manhattan
-Fixed the welcome message being played while the loading screen was still open
-You can now set towers and banners as control groups
-Fixed the camera snapping to control groups if you select them once after setting them
-Fixed the skeleton armies necromancer attack projectile moving irregularly mid air
-Fixed a crash caused when self destructing kills a unit that also self destructs
-Fixed being able to spawn archers from coastal towers with the orc skin when you had mages
