So today we're here to show you some of the things we've been up to lately. After our tournament and player feedback we felt that especially in 1 vs 1 matches games could be quite one-sided where one decisive battle could determine the whole game. Now this isn't something we find bad, since we obviously don't want to punish good players in any way. However we did want to make it a little more strategic, and give players a chance to make a comeback if they do well. At the same time we didn't however want to implement things we felt ruin the core gameplay so after a little bit of brainstorming we came up with our latest addition to the game: Tech Trees!
The Tech Trees in its origin are pretty simple, and is somewhat similar to tech trees from other games. However how you get the points to spend might be a bit unfamilliar, since we didn't want to give players with the upper hand even a greater advantage. This resulted in every player recieving a point every 5th minute no matter what.
So lets go through them:
1. Forged Weapons
Increases damage by 5 for all your units.
2. Strengthened Walls
Your tower controllers will now get an extra 100 HP bonus.
3. Improved Armour
Increase the HP of Heavy Infantry by 75.
4. Longbows
Increases damage and range of your archers by 5.
5. Improved Towers
Increase the damage of Towers by 100%-
6. Breed for War
Increase the HP of Knights by 200 and damage by 10.
7. Improved Catapults
Increase the range of Catapults by 15 and their damage by 150.
8. Garrison
All friendly units within tower range will now heal 5 HP every second.
9. Professional Army
Your banner spawns will now consist of Heavy Infantry.
10. Bloodlust!
All of your units will now gain 20% of the damage they deal as HP.
1. Improved Equipment
Increase damage by 5 for all your units.
2. Bombardment Defence
Tower controllers will have their damage reduced by 75% if the attacker is outside tower range.
3. Kevlar
Increases the HP by 50 for Infantry, Medics and Mortars.
4. Explosives
Your Mortars will now deal 75% Splash Damage.
5. Improved Medical Equipment
Medics will have their healing increased by 10.
6. Improved Cavalry Equipment
Cavalry will have their speed improved by 2 and their damage by 10.
7. Unstoppable Force
Tanks will have their HP increased by 1000 and their damage by 50.
8. Entrenchment
Your infantry can now become entrenched making them stationary but giving them an extra 20 damage, 40 HP, and 3 range.
9. Veterancy
For every five minutes your units are alive, their HP will increase by 50 and their damage by 5.
10. Last Stand!
Your units will now double their damage if under 35% HP.
1. New Plating
Increases the HP of Heavy Droids by 100.
2. Improved Recoil
Your towers will now shoot 25% faster.
3. Laser Cut Swords
Increases the damage of Assault Droids by 10.
4. Improved Rounds
Increases the Heavy Droids damage by 2 and attack range by 2
5. Turret Deployment
Support droids can now transform into turret droids gaining an extra 15 damage and HP.
6. Self Destruction
Assault droids will now explode on death dealing 150 damage to nearby enemies.
7. Bounty Hunters
Every turn 4 bounty hunters will now spawn at the last region taken. Bounty hunters will earn 1 gold per kill passively.
8. Nanobots
All your units will now have a 1 HP per second heal.
9. Improved Chemicals
Increases the amount of units spawned in Cyborg Squad by 2.
10. Mass Production!
You will now spawn 2 droid infantry when 1 is built.
Keep in mind we might change the techs a bit for balancing before they release, but we're in the final touch part.
Also if you prefer to just play without the techs no need for worry, it will be possible in custom games to turn it off.
