Hello all! as the title says we've finally released our by far biggest patch yet. First of all we do want to apologize it has taken so long, but it has been a case of every time one problem was fixed two new ones would show up. However the long development time has also resulted in an update much closer to the final product, and basically all the functionality is done meaning we can focus on adjustments, polishing, content etc. Here's the patch notes:
-Added Matchmaking!
-Remade Army selection
-Remade chapter 5 and reduced its size by 50%
-Added chapter 6
-Added completely new in-game UI
-Added new in-game menu
-Did a graphic overhaul
-Acquired Dedicated server
-Reworked Networking to work with the dedicated server
-Added rewards for multiplayer matches
-Added Royal Guard skin
-Fixed a bug that not everyone could select banners
-Fixed a bug that sometimes campaign matches wouldn't start
-Changed menu theme back to the old non snowy one
-Changed menu music back to the old
-Added new queue music
-Fixed some spelling errors in the campaign dialogues
-Reworked a lot of functionality
-Added Medieval Ship
-Reworked Progression
-Optimized Performance
-Optimized Networking code
-Games in matchmaking will now end in turn 45 as to not drag games out (Player with the most income will win)
-Added in-game leaderboard (Upper right corner in the menu)
-Made skins buyable
-Changed Anti Aliasing
-Adjusted the order of regions the bot in chapter 1 goes for
-A lot of minor adjustments, bug fixes and changes
In case you're wondering what the graphics overhaul is about here's a picture showing before and after:
Also in case you're wondering we've created our matchmaking in a way that no matter the playerbase you can unlock skins. This is due to the maximum time a player can be in queue is set to 3 minutes, if there's not 12 players in queue it will then fill up the empty slots with bots. So even though you might have to wait 3 minutes you are guaranteed to play a game with full rewards.
At last please report a bug if you find one, while we have tested quite a bit there can be things we haven't found or noticed.
