Hello to you all,
Patch 12 is now up and running.
New & Changes
- Minor UI changes.
- Birds that fly in the sky.
- Fireflies.
- Certain foods will now make people warm.
- Punching people can damage health and as such could potentially kill people.
- Graphical tweaks - more green, less brown.
- Production events frequency tweaked and will no longer be entered into the log book.
- The player can now case buildings.
- Nomadic start is now 800 gold.
- Added a 1000 gold option for starting money.
- If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
- New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
- Immunity and health levels are now better adjusted based on day length.
- Removed a condition which means more people should now be available to hire.
- Animals at the farm now require oats for food to produce their goods.
- Barley Biscuit is now simply Biscuit and has a new recipe.
- Further recipe adjustments.
Bug Fixes
- Caravans will now return the correct amount of money.
- Fixed a bug that caused productions not to continue properly.
- Dogs will now alert guards at a greater range.
- Fixed a bug that would stop time from progressing after a long time playing.
- Fixed a bug where you could try to hire monks and guards and whatnot.
- Fixed a bug where certain people would not be hired even tho they were in the list.
- Fixed a but where a building would vanish after opting to not rebuild it.
- Special items that cannot be traded should no longer turn up as loot.
I have big plans for the next patch, so stay tuned. :)
Cheers,
Stardog.
