
Welcome Back, Adventurers!
We have a small, sweet update going live today, this one brings some new music, UI upgrades and a bunch of balance tweaks following the feedback we've been getting from you.
A major update is coming in a few short weeks, so this is just us wanting to put out what's ready before we sink our teeth into the bigger challenge.
New Features
- Added a second music track for battles, which only had one so far.
- Improved intro cinematics.
- Many new portraits added including Spiders, Goblins and Skeletons.

User Interface
- Town interface improved and the order of its panels has changed.
- Following your feedback, changed movement outline to be orange rather than blue when a move action is going to leave a unit with 1 or less action points.
- Improved the quality of artifact and reward icons on the world map.
- Iterated some ability icons.
- Fixed multiple ability descriptions not conforming to the 3AP change.
- Selected enemy movement outline will now only include the 1 AP range rather than both 1 and 2 AP move ranges.
Balance
- Starting parties in all game modes now start with an additional low tier unit.
- Following an open Discord discussion we're boosting Paladins with two new abilities, 'Bolster' and 'Holy Shackles', with their respective upgrades. Both use placeholder VFX and UI.
- Ability upgrades that affect the Ranger's basic attacks will now apply to Quickshot attacks too.
- Chain Lightning will now bounce to targets even if they are out of line of sight.
- Monsters yield around 10% less XP, especially higher tier ones.

Performance & Bugs
- Improved memory management which reduces framerate spikes considerably.
- Polished 'Tormenting Tone', the first mission in Act 1.
- Polished 'Aristocratic Artifice', the last mission of Act 1.
- Fixed a loot bug at the end of Gharzan's mission.
- Fixed the 'Continue' button hitbox in the main menu which was partially blocked.
- Fixed a bug with Troll stun protection sometimes proccing twice in a row instead of just once.
Thank you for your continued feedback, and if you haven't joined the discussion yet hop into our Discord and say hi!
Onwards!
