Developer postOriginal post (opens in a new tab)

It's a-live!

Did you read "live?" That's right, we are. We hope that you like what we've made thus far, but rest assured, we are not done. You can find an Early Access Road Map under Discussions. We'd like to highlight a few things:

RPG elements

There will be loot, there will be weapon upgrades, and there will be character progression. We’re not ready to go into details about this yet, but we think you’ll like what we have in store.

Additional classes

Mage and Cleric are in the works. They are slightly trickier to implement, thus the wait. But well worth it, we think.

Multiplayer

Co-op is coming, both local and online multiplayer. This is scheduled for late summer, but as always, plans may shift around. We’ll keep you updated.

Difficulty settings

The game is challenging. For some, maybe too challenging, for others, not challenging enough. We have deliberately tilted the game towards a more hard-core experience, but we're well aware that this may not suit everybody. Difficulty settings will be added later during Early Access.

We read everything

We’d appreciate it if you list any bugs you find in the Bugs and Feedback section, and mark with either [Bug] or [Feedback] in the headline.

The game is still a work in progress, and a lot of things may change from now and the final launch, depending on the feedback you give us. If you like something others dislike, do not fear to raise your voice, you are probably not alone. We promise to read every comment and review, and listen to your collective opinion.

Now, go forth and wreak karnage!