New stuff
- Added health indicator for boss battles.
- Added Easy mode.
The game will load with Easy mode as default, and changes made to difficulty will be saved and kept until changed. This means that those of you who currently enjoy playing the game in Normal mode will have to change to your preferred mode the first time you load up the game. Changing difficulty is done in the class selection lobby.
Easy mode features:
- Reduced number of enemies.
- Reduced attack animation speed.
- Reduced overall boss battle difficulties.
- Reduced how quickly some enemies attack (archers especially).
- Archer AI is less smart in Easy mode, making it less likely that players who hide and attack from behind obstacles, or generally uses the environment to their advantage, is seen and fired upon.
Tweaks and changes
- Tweaked detection area for the den wolves in Level 1. It should now be possible to sneak past them using the entirety of the neighboring path, removing the need to stay close to the opposite wall.
- Added momentum to the door swivel in Level 1.
- Vulture Bear boss battle: Slight reduction to difficulty in Normal mode.
- Vulture Bear boss battle: Fumes from the boss’s spit have been given added height to help players avoid standing in the acid puddle without noticing.
General bug fixes
- Rapidly switching weapons while engaged in close quarter combat should no longer cause continuous controller vibrations.
- Holding the bow and changing to daggers while the draw hand controller is vibrating should no longer cause continuous controller vibrations.
- Shooting continuously over a long period of time with the Warrior’s crossbow should no longer cause continuous controller vibrations.
- Wolves should no longer randomly rotate after being killed.
- Activating lore scrolls immediately counts towards scroll trophy, removing the need to wait for the narration to finish.
- Fixed an issue relating to missing hit boxes that allowed arrows to pass through certain monsters without dealing damage.