Removal of teleport/movement blocker on dead enemies has been moved to happen on Time of Death instead of Time of Dissolve as the latter was causing some issues.
Optimized the arrow's fire particle as this was causing framerate drops on low end systems in Level 3. These drops should no longer occur.
Hitting a pustule on the Corrupted Troll should now display as a Critical hit.
Changed voiceover for the Journal part of the tutorial to give new players information about the Journal's contents.
General Bug Fixes
Oculus: Fixed an issue that would incorrectly place the camera below ground when returing to game view after using the "Reset View" button from Oculus Home Menu.
Fixed a bug that was making enemies unresponsive to being hit with an arrow in their weapon or shield. They should now immediately aggro if this happens.
Fixed a issue where the archer's arrow would sometimes not fire if the draw hand was too close to a wall.
Touching any of the tablets in the pre-lobby should now always return a sound and give haptic feedback.
An issue where the hand used for looting would sometimes clench itself, and stay clenched after picking up loot, should no longer occur.
Pottery should now always break when hit by arrows, except in some rare edge cases.
A location in Level 2, close to the goblin mini-boss, should no longer render the player stuck when attempting to teleport.
An issue where Archer enemies became unresponsive during combat, and stayed this way until taking damage, has been fixed.
Mosquitos will no longer continue attacking dead actor.