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Patch #9 - Version 0.6.5.5

NEW STUFF

  • Lowered gravity on arrows and bolts, resulting in a much more forgiving curve.
  • Added crowd control. By hitting enemy legs they will now run slower for a short time, critically hitting a leg will cripple them for the same duration.
  • Added riposte to melee combat. Blocking or parrying an enemy attack will prevent them from parrying and blocking attacks for a short duration.
  • Added ragdoll to enemy death.
  • Added additional traps to Wyvernscale.
  • Added additional loot drops and increased chance of getting weapons, armor, and magical drops.
  • The Vulture Bear is now dropping Vulture Bear Shredder.
  • The Corrupted Troll is now dropping Bone Breaker.
  • Added a buckler to the Archer class. It can be found in the player room.
  • Added a new potion; Potion of Fire Breath. It can be bought in the shop and also found as random loot.
  • Levels load much faster.
  • Added volumetric lighting and blob shadows.
  • Added a new Easy mode that is vastly easier than the previous mode. At the same time the old easy mode is now called Normal mode (which we did not have), and this mode is also balanced to be easier than what the old mode used to be.

TWEAKS AND CHANGES

  • Changed chests to always drop an item, and increased the chance of getting something good.
  • Added an additional starter sword for warriors, making it possible to dual wield swords from the beginning. It can be found in the player room.
  • Reduced enemy melee attack speed for all difficulties.
  • Reduced enemy run speed on lower difficulties.
  • Reduced damage from enemies on Easy and increased damage from enemies on Impossible.
  • Moved start point in Lobby, this should mitigate the out of play area issue with Omni Machines that are placed outside of the room-scale middle point.
  • Made it easier to spot the secret area in Wyvernscale.
  • Moved the half-hidden lever inside the throne room of Wyvernscale. Is should now be easier to find, and thus easier to continue the adventure.
  • Reduced the difficulty of the Spider Queen encounter.
  • Removed basic gear from the shop, and added improved gear instead.
  • Increased damage values of some weapons.
  • Increased damage boost from wearing Ring of Suffering.
  • Reduced cost of several items, especially potions have become cheaper.
  • Added a slight shield bump animation for player shield when hit.
  • Added sprint/walk toggle. Simply click the touch pad / thumb stick to toggle between sprinting and walking. No need to keep it pressed down anymore.
  • Reduced sound volume from picking up items. It was sometimes uncomfortably loud when playing with earphones.
  • Added an effect to the Vulture Bear egg while lying in the nest, as most players missed looting it.
  • Added a portcullis blocking progress until player room has been visited, as too many players rushed on and missed out on important gear before entering first combat. Thus making the game feel much harder than what was intended.
  • Loot items dropped by enemies and chests will now be saved. Leaving the level and returning will no longer cause the item to disappear.
  • Items dropped on the ground will now be saved. Players short on inventory space can use this feature to store items. We recommend using the player room for this.
  • [Oculus specific] Added a check box for toggling 180 degree turning on Oculus.
  • [Oculus specific] Playing on Oculus will now default with HMD based direction for free movement, and 180 degree quick turn will default as off. Smooth turning is still staying as default. As always, if you don't like the default feel free to chance it in settings to something more suitable to your own needs.

GENERAL BUG FIXES

  • Fixed an issue where enemy weapons was seen passing through the warrior shield even when the attack was successfully blocked.
  • Fixed an issue where the drop bag did not properly show that an item was in the drop zone.
  • Fixed an issue that made it possible to teleport on top of the fireplace inside the player room.
  • Fixed an issue where initially knocked enemy arrows was huge. They have now been shrunk to size.
  • Fixed an issue with the middle section of the bridge in "The Eye of the Dwarves". Enemies should no longer get stuck.
  • Fixed an issue where player arrows sometimes passed harmlessly through an enemy neck area.
  • Fixed an issue where players would sometimes be shown a loading screen during the last fight inside The Crystal Mines.
  • Removed the levitating portcullis from the area behind the Town portal location.
  • Plugged a hole in the ground in the first mosquito room inside Wyvernscales.
  • Fixed an issue with the portcullis entrance to the Dwarven Ruins. They should now always be open after the key has been used, except if the level is reset.
  • Fixed a few wrongly set loot locations that was making players lose out on dropped loot from certain enemies.
  • Fixed an issue where toggle for strafing on Oculus was not saved between levels.
  • Fixed an issue where the Imp shopkeeper would never greet the player properly if his shop was not visited early on.
  • Game window should now also be set as active when playing. No need to mouse click it anymore.
  • Shield Goblin should never run around with glowing feet anymore.