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PATCH #2 – Version 0.5.7.3

New stuff

  • Added the first version of the player Journal. Access it by pressing the menu button on the left controller. The Tutorial Tome, previously associated with the left controller menu button, has been moved inside the Journal.
  • Added sparks and splinters when weapons hit each other for improved immersion.
  • Added loot.
  • Added weapon and armor upgrades.
  • Added notice board.

Loot

  • Monsters now have a random chance to drop coins and gems.
  • Monsters in unreachable areas will, if they drop coins, drop them on the path ahead of you.
  • Valuables and trash loot have been placed in the environment and will convert to a gold value upon pick-up.
  • Defeating bosses will yield a loot chest filled with valuables.

Weapon and armor upgrades

  • Created a shop to the class selection lobby, located in a previously unexplored area of the cave.
  • Contains a full set of new gear for the Archer.
  • Contains a full set of new gear for the Warrior.

Notice board

  • A notice board can be found in the shop area. Consult it for in-game rumors on coming updates.

Tweaks and changes

  • Major performance optimization on both CPU and GPU.
  • Jittery hands should now be experienced less often for some players. Issue does not seem to be either CPU or GPU related and is not completely resolved.
  • Monster health and damage numbers have received a minor overhaul due to the introduction of new class gear.
  • Goblin Archer will use its tri-shot ability less often.
  • Vulture Bear: Fumes has been given added width to help players avoid standing in the acid puddle without noticing.
  • Made it possible to interact with world objects using both your hands and your weapons. The only exception is movable objects, these will still require hands only.

General bug fixes

  • Vulture Bear: A bug where the boss was wrongfully redirecting its acid spit after the animation had started, making it more difficult avoid being hit, has been fixed.
  • Vulture Bear: Fixed a problem that caused melee weapons to do less damage than intended against the boss.
  • Fixed a problem that occasionally caused monsters to not attack if the actor was facing away from them.
  • Fixed a problem where normals were inverted on the warrior shield in left-handed mode.