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Patch #6 - Version 0.5.8.4

New Stuff

  • Added 19 Achievements to the game.

Tweaks and Changes

  • Removal of teleport/movement blocker on dead enemies has been moved to happen on Time of Death instead of Time of Dissolve as the latter was causing some issues.
  • Optimized the arrow's fire particle as this was causing framerate drops on low end systems in Level 3. These drops should no longer occur.
  • Hitting a pustule on the Corrupted Troll should now display as a Critical hit.
  • Changed voiceover for the Journal part of the tutorial to give new players information about the Journal's contents.

General Bug Fixes

  • Oculus: Fixed an issue that would incorrectly place the camera below ground when returing to game view after using the "Reset View" button from Oculus Home Menu.
  • Fixed a bug that was making enemies unresponsive to being hit with an arrow in their weapon or shield. They should now immediately aggro if this happens.
  • Fixed a issue where the archer's arrow would sometimes not fire if the draw hand was too close to a wall.
  • Touching any of the tablets in the pre-lobby should now always return a sound and give haptic feedback.
  • An issue where the hand used for looting would sometimes clench itself, and stay clenched after picking up loot, should no longer occur.
  • Pottery should now always break when hit by arrows, except in some rare edge cases.
  • A location in Level 2, close to the goblin mini-boss, should no longer render the player stuck when attempting to teleport.
  • An issue where Archer enemies became unresponsive during combat, and stayed this way until taking damage, has been fixed.
  • Mosquitos will no longer continue attacking dead actor.