- Fixed Lumi's dialogue to mention the "R Key" as the proper Relationship keybind instead of Zero. It will require you to have the Book of Relations, but earlier players may not have this and will get it later in the story.
- Added a failsafe, Book of Relations, to the village of Anderas for those who didn't get it before during the introduction for Relations.
- Removed duplicated Guild Tasks and a looping problem when choosing the "Nevermind" option. The choices both work properly now without any further looping or duplication of the list.
- Changed the first Qutemaia fight to insta-end after 3 turns of trying to fight her. You are intended to lose this one. Dialogue goes with it as well now as it should have before, but wasn't triggering properly.
- Fixed the order of Chapter 2's events in Weshrain upon arrival and when going into the inn. They now play in the order they were meant to, instead of backward like before.
- Adjusted dash options to allow dashing on the Kawajack Ranch and the Eastern Prairie. Originally these were disabled there because certain events required slower movement, but this is no longer the case and you should now be able to dash there freely.
- Fixed Guild Tasks not giving the drops (variable change) upon defeating the indicated enemies. They now work as the task expects, and you should be able to get the full rewards for completing them now.
- Fixed a bug with the time system allowing the hour to pass 24 when entering Guild Task Zones. This should have automatically fixed itself before, but it didn't. The time will now reset to hour zero on the next day if the hour passes 24.
- Fixed Catherine's skills requiring an unknown weapon type. Removed the requirement as she can change her weapon with a skill to conjure a sword, so having any weapon requirement on these weapons would just interrupt the skills. They no longer require any weapon types to use, so they should work as intended.
- During the scenes in the cell, Lucia's direction was locked. I've fixed this so the events should play out accordingly and afterward you'll be able to move and change directions again as you should be able to.
- Added indicators to the interactable objects in the cell to make it easier to understand what you need to do there. Each object adds 1 to a variable. Once the variable hits 4 something will happen that progresses the story further. This should all work the way it's supposed to now. (Objects on the ground you will have to walk on to trigger)
- Adjusted move routes to enemies in the Depths to make avoiding them slightly easier.
- Added further adjustments to enemy stats as well as playable character stats.
- Added Lumberjack and Treasure Hunter to Port Au Venfey for the adventurous and crafty players to interact with.
- Fixed a problem with the Legendary (elite) enemies that prevented them from ever appearing. They should now show up, but the rate is 1 in 50, so they will be extremely rare. After collecting the trophies of 5 of them, you will unlock the Swamps Guild Task Zone which has great rewards for completing the involved tasks.