Enemy bullets now have a slower velocity and larger size for better visibility but they also hit a lot harder which makes dodging them a must!!
Ducking incoming fire is now possible and working as intended.
Losing lives only affects your level score at the moment with no level restart at loss of 5. A score multiplier system is in the works.
Player bullets have been enhanced & start their journey closer to the muzzle of the gun.
Some of the bots have had a make-over so their bullets are more visible when fired.
Sliding/falling moments are now more thrilling.
Tweaks to enemy health, placement and fire rates.
As always any and all feedback is very welcome!
Have a great weekend!
